# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.5 ## ADDED IN 0.4.5 + BMP-3 now has propper thermal textures + AK-74N (Plum / GP25) & AK-74N (Plum / GP25 / NPZ) + Added partial gripod support for AI units when loadout is edited through Virtual Arsenal + Field manual entry on the Su-25's Klen-PS guidance system + Added GPS to MiG-29S + Added MiG-29SM + Added Moving Map to Mi-24 ## IMPROVED IN 0.4.5 ^ S24 rocket single fire mode ^ S25 rocket single fire mode ^ Adjusted Physx configuration of Uaz, Ural & Gaz-66 to 1.78 changes ^ Adjusted amount of fuel for Uaz, Ural & Gaz-66 ^ Changed explosion sounds for some heavy missiles (Tochka/Kh55/S24/etc) ^ Added PiP occluders to Gaz-66 ^ Improved Tigr PhysX (Geo LOD, suspension, etc.) ^ Added PiP occluders to Tigr ^ Improved BTR-70 Firegeometry ^ Improved BTR-70 PhysX ^ Adjusted BTR-60 & 80 suspension configuration ^ Improved ZSU-23-4 PhysX ^ Added new PhysX for T80 series tanks ^ Added new exhaust particle effects for MiG-29 - Close T2161 ^ Improved Gas Turbine particle effects ^ Limited dynamic object drawing to Object Draw Distance ^ Improved T-72 & T-90 PhysX ^ Added improved PhysX to BMP-1 & 2 (WIP) - there are still some funky moves here & there ^ Added static toggleable static reticle for Su-25 ^ Tweaked Ural driver hand anim a little bit ^ Changed GSh-30 sound ^ Added new PhysX configuration to BMP-3 ^ "Hide radar" component now actually disables radar for Mi-28 ^ Improved T80 tracks movement (quadified & reduced amount of segments) ^ Improved T80, BMP-3, BMD-1/2/4 & Sprut-SD suspension movement ^ Increased Su-25 takeoff distance ^ Improved BMP-3 & BMD-1/2 Physx ^ Added interior geometry occluders to BMP-3 ^ Partialy implemented PiP BBoxes for BMP-3 ^ Changed recoil syntax to array version ^ Added interior occluder to BMP-1 & 2 ^ Added static reticle to MiG-29 ^ Reduced recoil of D30 ammo (this time for real) ^ Added improved PhysX to BMD-4 & Sprut-SD ^ Tweaked BMD4 & Spurt-SD track trace size ^ Added new PhysX to 2S3 ^ Improved PTS PhysX ^ Removed RWR from Mi-8MT & AMT, added Nav panel to Mi-8MTV-3 & AMTSh ^ Added PhysX suspension to Tu-95 ^ Adjusted speed of Konkurs & Metis ^ Slightly increased width of AKU-58 (Kh-29, Kh-38 etc. launch rail). Better appearance on Su-25 hardpoints ^ Zeus is now able to move vehicles during their engine startup ^ Disabled forced optic mode for BMP-3 bow machinegunners ^ Added engine startup delay to Tu-95 ^ Added some placeholder KAB-500 variants ^ Tweaked Kamaz-5350 PhysX ^ Initial configuration of MiG-29SM ^ Retextured Kh-38 missiles with appropriate seeker heads for each variant ^ Added AI burst length randomization ^ Tweaked ai firemodes settings ^ Added extra pip view distance options ^ Adjusted aiDispersionCoefs for tanks ^ Tweaked exhaust smoke generator: added continous mode (switch with ctrl+c) & tweaked smoke intensity ^ Exhaust smoke generator now consumes fuel ^ Improved Dedal 5-20 scope shading (set model to calculate vertex normals by impedance angle) ^ Added PiP Bounding Boxes to Kamaz mirrors ^ Added PiP Bounding Boxes & improved r2t resolution (to 512x512px) for Mi-8 helicopters ^ Added ladder to MiG-29S ^ Added some more interior animations (gear switch, pedals, etc) ^ Reduced max range of Kh-29T ^ Tweaked MiG-29 PhysX in order to fix random wheels locking during roling on runway ^ Added another LOD level to AK-74 ^ Added waypoint managment system for MiG-29S (WIP) ^ Further improvments to PAK-FA map - map can now be used during the night & doesn't reflect sun ^ Mi-28 radar better able to find ground targets ^ Weapons firemodes tweaks ^ Added 2 parameters to paradrop waypoint: custom parachute setup & jump delay control ^ Added action to fold mirrors on MiG-29S ^ Tweaked 3rd person camera for tanks ^ Added master caution indicator to MiG-29 ## FIXED IN 0.4.5 @ Fixed short display names for AKM magazines @ Removed army patch from Izlom uniform @ Fixed T90 white triangle in distant LOD @ Fixed Kab-250 not selectable when equiped in internal bay @ Fixed Kh38MAE & Kh25MA guidance systems @ FAB-100 launcher displayname string @ Fixed Ural speed indicator @ Fixed some of the duplicated turret hitpoints .rpt errors (more to come) @ Fixed D-30 recoil - T2328 @ Fixed decals errors for BMD-4 @ Changed T-72 decal initialization @ Fixed missing T72 animation @ Fixed Tu-95 dust memory points @ Fixed AI in MiG-29 didn't want to use it's cannon @ Fixed Scarf randomization for Russian units @ Fixed Yak-B AI dispersion coefs @ AK-74 lower shadow LOD @ Fixed modelSides of uniforms that are also used by CHDKZ @ Fixed mod logo ## REMOVED IN 0.4.5 # 0.4.4 ## ADDED IN 0.4.4 + Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off + Added new S-24 model and textures + Italian strings by AtixNeon + Added FAB-100 + Added FAB-500 M54 bombs ## IMPROVED IN 0.4.4 ^ Increased max radar range of ZSU-23-4 ^ Added showAsCargo params to Mi-8 & Tu-95 ^ Klen-PS is automaticly disengaged after losing track ^ Removed vanilla lock tone sound on vehicles with SPO-15 RWR ^ Improved Tochka-U physx ^ Tweaked planes head leaning during sharp turns ^ Tweaked Su-25 loadouts ^ Tweaked sensors range further ^ Tu-95 sensors defined ^ Updates to Shilka sounds (May be further modified) ^ Adjusted Su-25 & MiG-29 dive indicator ^ Increased CM immunity of AFRF radar guided missiles a little bit ^ Calibrated Su-25 CCIP mark ^ Added AP belts for ZSU and ZU-23 ^ Update to BMD sounds ^ Adjusted Su-25 hitpoints ^ Ka-52 radar range increased to 11 km ^ ZSU-32 IncomingMissileDetectionSystem set to 0 ^ Added firemodes to KMGU-2 ^ Adjusted Su-25 hitpoints ^ Tweaked timing of AK(S)-74 reload animation ^ Renamed 5N7 to 7N6 and 7N6 to 7N6M, since 5N7 seems to exist only on wikipedia ## FIXED IN 0.4.4 @ Fixed Klen-PS throwing script error when USAF was not loaded @ Fixed few scripts which were dependant on USAF, now should work without USAF loaded @ 9M120 missile magazine had the wrong `pylonWeapon` assigned (other 9M120M/F/O, variants weren't affected) @ Fixed AKS-74 folding into AK-74M @ Fixed AKS-74N (plum) folding into NPZ version @ Fixed AKS-74N (Plum - folded) muzzleflash was visible at all times @ Fixed UAZ & Ural sounds @ Fixed Vikhr missile guidance @ Fixed Mi-24 ATGM handling on dedicated server @ Fixed engine startup script @ Fixed Pak-Fa inherited some Su-25 scripts @ Fixed MiG-29 HUD clipping when mastersafe & HMD was engaged @ Su-25 launch authorization lights were not working properly @ AK103+GP25 reload anim was out of sync @ Fixed rifle cartridges shadows @ Fixed Tochka-U sounds @ Fixed T-72B3 Tank Commander override @ Fixed MiG-29 speed & alt baro indicator textures @ Fixed MiG-29 wreck doing crazy stunts (non convex geometry) @ Fixed UAZ (DShkM) gunner zoom levels @ Fixed T-80UK dazzler glass weird texture @ Fixed BMD-2 gun particle effects - close T2311 @ Inverted T-50 fin animations @ PAK-FA was missing some radar size properties. Version with external pylons is now easier to detect by radars @ Corrected bad strings for repair Ural in some languages - close T2320 @ T-50 & MiG-29 were missing pylon proxies in their fire geometry @ Mi-24 Increased maxTorque and maxMainRotorStress values. ## REMOVED IN 0.4.4 # 0.4.3.1 ## ADDED IN 0.4.3.1 + Added warning lights to Su-25 & calibrated some more indicators + Added engine startup delay to AFRF jets + New AK Animations deployed, Model.cfgs of respective weapons retimed + Added Klen-PS targeting system to Su-25 (vehLockTargets (default R) - activate laser, vehLockTurretView (default ctrl+t) - lock target) ## IMPROVED IN 0.4.3.1 ^ Some more tweaks to Su-25 interior ^ Changed Kh-25/29 missile trail effect ^ Klen-PS can be now turned off by pressing R second time, cooldown time is dependent on usage time (<15s - 15s of cooldown, <30s = 30s cooldown, >30 & <60 = 60s of cooldown) ^ Added new mixed AT loadout preset for Su-25 ^ Tweaked Su-25 hitpoints ^ Another tweak to engine startup script to improve it's behaviour in MP ^ Tweaked MCLOS function ^ Tweaked explosionShielding of PFM-1 mine ^ Increased PTM-1 mine hit value ^ Added PTM-1 & PFM-1 to mine module ^ Adjusted 9K32 and 9K38 damage values and parameters ^ Rotated incorrectly oriented submunitions ^ Re-added old AK mag change sound that was synced with RHS_GestureReloadAK2 ^ Tweaked BMP-2 tracks rvmat ^ Added short description to ammo types ^ Tweaks to russian SACLOS missiles ^ Small tweak to su25 interior texture ^ Reduced Lipa/Vitebsk mag count due to MP compatibility ## FIXED IN 0.4.3.1 @ Some Kh-25 variants could not be fired (magazines weren't defined as compatible with their intended launcher weapon) @ Fixed wrong magazine in ammo crate @ Fixed PKM tracer count @ Fixed missing missile error while using Su-25 (AT) variant @ Fixe 2S3 Nuke explosion time @ Mi-24 Changed Yaw SAS. @ Mi-24 Changed max tail rotor stress. @ Mi-8 changed Yaw SAS. @ Fixed model.cfg errors with pedals @ Fixed YakB submunition exploding when close to the helicopter @ Removed some of custom panels from Mi-24, Mi-28 & Ka-52 gunners @ Fixed UAZ, Ural & Tochka defines @ Fixed access to Tu-95 control panel @ Tochka-U wheels script errors and steering anims @ Removed gunner seat from ejection seats @ Removed (again) pylons from Mi-24VT @ Fixed ZSU-23-4 component placement and various other model fixes @ Fixed Mi-24P GSh cannon memory points @ Mi-24 corrected force exertion point Z axis. @ Mi-24 added some yaw stability into the yaw controller channel. @ Mi-24 Reverted tail rotor Dynamic Pressure Ratio modifier to default. @ Fixed .rpt errors about missing clear_empty.paa texture @ Some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities @ Mi-8 atrq pedal anims were inverted @ Fixed Kh-29L wrong guidance @ Fixed AK-74 (GP25) aiming memory points @ Fixed missing Lipa on Mi-24 @ Fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters ## REMOVED IN 0.4.3.1 # 0.4.3 ## ADDED IN 0.4.3 + Dynamic loadouts for combat aircraft (Arma 3 v1.70) + Configured sensors for aircraft and missiles (Arma 3 v1.70) + Option to disable radio chatter by setting `rhs_vehicleRadioChatter` to 0 per mission or vehicle + Option to disable spall simulation by setting `RHS_SPALL_ENABLED` to false (however, it's recommended to leave this enabled) + Flag proxies for AFRF planes and helicopters + New Russian digital-style font for aircraft HUDs + MiG-29S (9-13) (many texture variants and customisation options) + KMGU-2 munitions dispenser + FAB-500, KAB-250 & Kh-38 from Lyotchik Snayper's PAK-FA mod + FAB-250-M62 + OFAB-250-270 + RBK-250-275 cluster bomb + RBK-500 cluster bombs variants (some variants use BIS' RBK-500, with proxied nose cones) + Many fully-modelled Russian submunition types for cluster bombs and dispensers: AO-1Sh, OFAB-50UD, PTAB-1M, PTAB-2.5KO, PTAB-2.5M, ZAB-2.5T, PFM-1, PTM-1 + New UB-32 rocket pod and S-5 rocket models + R-27R/R-27ER and R-27T/R-27ET missiles and APU-470 launch rail + R-60 and R-60M missiles and APU-60 launch rail + R-73M and R-74 missiles and APU-73 launch rail + Vitebsk and Lipa DIRCM countermeasures systems added to appropriate helicopters + "Heavy" armed variant of Mi-8MTV-3, with an extra pair of hardpoints + Mi-24 and Mi-8 received Advanced Flight Model + Ural truck with shelter body, used for Repair truck + New AKM model (including new AKMN side-rail variants, Zenitco railed version, and Romanian PM Md. 63) + Many more AK-74N variants + PB 6P9 suppressed pistol + Zenitco B-13 rail (replaces NPZ rail in many cases) + 1P87 sight + EKP-8-02 sight + EKP-8-18 sight + TGP-V2 suppressor for SVD ## IMPROVED IN 0.4.3 ^ `PreloadAddons` array for better compatiblity in multiplayer ^ `LODDriverTurnedOut` & `LODDriverTurnedIn` parameter configured for AFRF vehicles ^ Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat ^ `viewDriverInExternal` property configured for AFRF vehicles ^ Removed `autocenter = 0` & added `buoyancy = 1` to many vehicle models for better interation with water ^ Included new `tankTurnForceAngSpd`, `accelAidForceCoef` and `accelAidForceSpd` physX parameters for tracked vehicles (Arma 3 v1.78) ^ Removed gun barrel from physX LOD of several vehicles, to reduce risk of erratic collision behaviour ^ Some Multiplayer optimization of FCS code ^ Made default key for RHS FCS lasing, the same as standard Arma 3 'Lase Range' key ^ Tweaked engine startup script ^ Adjusted fuel explosion force ^ Configured `muzzleImpulseFactor` coefficient for some cannons ^ Removed tracer from 3OF26 annunition ^ Adjusted the amount of tracers on 30mm rounds ^ Adjusted the available TI modes of AFV thermal sights ^ Updated Muzzle flashes proxies on AFRF vehicles to newer ones ^ Visual improvements to Shtora dazzlers ^ Improved BMP-3 turret firegeometry ^ MFD-based indicators (replacing scripted solution) in BMP-3 driver station ^ BMP-3's PKT now uses a single 2000rnd magazine ^ ZSU-23-4 now uses 2000rnd magazines ^ ZSU-23-4 has sensor-networking capabilities ^ Made BTR less vulnerable to explosives ^ Set up retexturable selection for cover on BTR's spare wheel proxy ^ Disabled Tochka-U sounds in eden ^ Tochka-U control panel is available for remote controlled units too ^ Added basic interior for Tochka-U ^ Enhancement of GAZ Tigr's pilot LOD: animation of gauges, texture and material tweaks ^ Emilinated z-fighting in pilot LOD of several vehicles ^ Moved D6 parachute to `rhs_c_troops.pbo` for higher compatibility ^ SPO-15 is now limited to detecting radar-guided missile, plus further fixes and optimisation of script ^ Made planes compatible with the UI throttle indicator (Arma 3 v1.70) ^ Defined targetSize parameters for aircraft (Arma 3 v1.70) ^ Advanced hitpoints & suspension for Su-25 and T-50 ^ Upgrades for Su-25, T-50, Mi-28 and Ka-52 HUD ^ Proper ASP-17 sight reticle for Mi-24 pilots ^ Su-25 & Pak-FA are now using throttle animation sources ^ Gave T-50 the ladder & get in animation from Lyotchik Snayper's PAK-FA mod ^ Optimized PAK-FA mirrors ^ Removed "Sukhoi" company name from T-50's 'displayname' string ^ Tweaked Mi-28 pilot camera script ^ Air-launched rockets will have some dispersion pattern (Arma 3 1.78) ^ Improvement to missile and rocket visuals - launch effects and animations ^ Rescaled R-77M shadowvolume to reduce visual artefacts ^ Increased tracer lifetime for 12.7x108mm bullets ^ `usePiP = 2;` parameter configured for Podnos mortar & BMP-3 crews ^ Collision geometry property added to static weapons animations ^ Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu ^ Exchanged Rakurs sight for 1P87, on VDV units equipped with AK-74MR ^ Removed last round tracers from 5.45 & 7.62x39 magazines ^ AK-103/104 given their proper polymer 7.62x39 magazine (removed reference to "steel mag" in AK-103 displayname strings) ^ Better AK(S)-74(U) hand animations ^ VSS/AS Val AI dispersion value ^ "NPZ Rail" weapon attachment renamed as "Rail Adapter" ^ Adjusted DPM AK5 fire light intensity ^ Improved responsiveness of accessories scripts ^ Reduced UMTB and Sidor backpacks capacity ^ Many tweaks to sounds ^ Cleanup of uvs, named properties, proxies & broken materials in many 3d models ^ New sound config for the Orsis T5000 ^ Tweaked Mi-8 reticle rvmat ^ Added cluster variants of Su-25 for Zeus CAS module ## FIXED IN 0.4.3 @ 'Updating base class' errors @ Fixed super armored T-50 @ Weapon holder classes generated by config Macro, were faulty @ Low `armorStructural` value was making body armour ineffective on RHS units @ Missing sound `occlusionFactor` and `obstructionFactor` parameters @ Autoloader sounds could be heard clearly outside of vehicles @ Tank AI in player team refused to fire without explict command @ PRP-3 radar animation was broken @ BMDs could carry too many units in Eden editor @ BMD-1PK had the wrong picture in Virtual Garage @ Typo in Tochka-U cfgPatches - basic variant was not available in Zeus @ Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1.70 update @ Reloading Malyutka missiles no longer fixes gun/turret @ AI was not able to use Metis & Konkurs, due to misalignment of memory points @ D30 crew "get in" memory points @ Configs errors in static radar objects @ Ejection seats were causing CTDs @ PAK-FA navigation system script error, following Jets DLC @ Su-25 compass direction @ Su-25 missing memory points for shell ejection @ Tu-95 copilot appeared in the wrong seat @ Ka-60 duplicated in Virtual Garage @ Mi-8MT crew was could not be shot @ Mi-24's Yak-B gun was not selectable @ Parts of Mi-24P did not hide properly when exhaust covers were hidden @ Tubes of B-13L/B-13L1 pods were arranged upside-down @ Added missing `nameSound = smokeShell;` to smoke grenades @ Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments @ Zenitco AK-103 was using 5.45mm suppressors @ Hole in the wrist of units wearing Gorka R @ Some Russian uniforms did not display wounds @ Randomisation of face scarfs was bugged on VMF Recon units @ Rebuilt corrupted models (switch.p3d, svds.p3d, svds_npz.p3d) @ Russian helicopter pilot can-can legs when AFM is enabled ## REMOVED IN 0.4.3 - Removed old female faces and assigned default Russian ones to the former classnames, at request of author - Removed magazine model from previously removed PMM pistol - Removed un-needed test models from rhs_servicemenu.pbo - Obsolete Ka52d.p3d test model - Obsolete 2Dscope_SPG_4.p3d and dshk_destruct.rvmat # 0.4.2.2 ## ADDED IN 0.4.2.2 + NIT-A Scope + Added flag proxies to all ground vehicles + Added AK74N w/ GP25 & NPZ variant + _TI maps for AK(S)-74 and DTK (1983) + New 1PN79 optics for the Kornet-M (6x, 12x, 20x) + AK-74 (Plum) and AK-74 (Emerald) + AKS-74 (Plum) ## IMPROVED IN 0.4.2.2 ^ Mi-28 & Ka-52 should no longer trigger ejection sequence while being on deck of some vehicle ^ Cleaned up ingameui.hpp ^ Reduced reflection on Ka-52 MFD ^ Added some missing cfgPatches entries ^ Converted Kamaz & Tigr hatch actions to new turnIn/Out event handlers ^ Tweaked Ka-52 & Mi-28 MFD ^ Added proper mass to AK74 ^ Added proper mass to russian pistol mags ^ AK-74 textures ^ Added rotational anim to OG7V ^ PTS-M radio antenna copied from View LOD to resolution LODs ^ Improved Ka-52 cargo lod for 6DOF ^ Improved FG of T-72, T-80 & T-90 (mainly more accurate tracks & wheels + turret ring for T-90 & T-72B3) ^ PiP monitor on Mi-28 & Ka-52 is changing zoom mode while flying with AI depending on distance to target & selected weapon ^ Rebel flag script is now using deleted EH ^ Score for RGO/RGN grenade kills is now properly handled (setShotParent implementation) ^ Changed RGO/RGN script to use new weapon event handlers ^ Tweaked specularity of Ka-52 instruments ^ Added ability to toggle pilot MFD for Ka-52 ^ Updated Extended Armour/Reduced Damage warning infographic ## FIXED IN 0.4.2.2 @ AK-74 missing UV in lower lod + muzzleflash on AK-74 lower lod @ Fixed PM muzzle flash in distant resolution lods @ AK-74N missing rhs_npz script line @ UAZ DShkM gunner no longer use invisible uber magnified scope @ Fixed Su-25 hitpoints compiling .rpt errors @ Removed updating base class errors @ BMP-1 (basic variant) had wrong camo selections in last resolution lod @ Fixed Mi-28 proxies which were inproperly configured - they had wrong name in cfgNonAIVehicles & were missing autocenter = 0 property in geometry lod @ Fixed healing & mine radio messages causing error in stealth mode @ AK-74 had small section missing material references @ AK-74 had UV data in shadow lod @ AK-74 finger was clipping with the trigger @ Infantry riding on top of BMP-1s could not be shot @ PGO-7V reticle resembled PGO-7V2 reticle when illuminated ## REMOVED IN 0.4.2.2 # 0.4.2.1 ## ADDED IN 0.4.2.1 + AK-74 ## IMPROVED IN 0.4.2.1 ^ AKS-74 textures & named selection / hiddenSel (body) ^ Added advanced hitpoints to Su-25 ^ Adjusted aiming point for Su-25 Kh-29L missiles ^ Tweaked Tu-95 damage configuration ^ Shadow volume for GP-25s on AKS-74 rifles ^ Improved padding on aux 6B7-1M helmets ^ NPZ AKS-74N now accepts barrel-clamp attachments, like all the other AKS-74s (GP-25 version should not) ^ Increased a little bit accuracy of 9K114 & 9K120 ^ PKT with zeroing cfg variant ^ Optimized SPO-15 RWR script performance (kudos to Sa-Matra for hints) ^ Changed COM on Su-25 ^ Improved Su-25 suspension physx cfg ^ RHS tag in Ka-52 and Mi-28 sights scripts ^ Increased timeToLive for OG7 & TBG7 to 60 seconds ^ Tweaked maxLeadParam for HEATs & HE rounds ^ Tweaked Tu-95 rear gunner collimator transparency ^ Added 2 new vest variants: 6B23 with SSh-92 without radio and 6B23 with SSh-92 VOG without radio for spetznaz ## FIXED IN 0.4.2.1 @ Fixed Mi-28 ghost lod @ Small fix for radar detection by SPO-15 @ Added missing baseWeapon param for AFRF pistols @ Fixed incorrect NPZ switching on AKS-74N @ Fixed 9M111/113 not working if player order them to fire from commander seat @ Moved parachute config to c_a2port_air due to dependencies @ Fixed typo in BMP3 panel @ RSP-30 missing component in geometry @ Fixed searchlight error @ Fixed some more references to USAF functions in AFRF @ Fixed BRM-1K ghost LOD @ Raised landcontactpoints in order to simulate "weight" on the Tu95 tires @ Inversed wheel animation for Tu-95 wheels @ Fixed empty proxy triangle showing when Mi-24 lights were turned on (no proxy selection/model path was defined) @ Fixed basic T-80 optic bug @ Potential fix for Tu-95 and Tochka-U missile launch in MP @ Fixed missing RHS_Yield parametr for Tochka-U nuke @ Remade Tu-95 gear lights @ Removed cabinOpening=1 (causes issues with multiple people trying to get inisde during MP sessions) from Tu-95 & replaced it with hidding lader based on "rpm" source @ Fixed dashboard illumination for Ural & GAZ-66 replaced obsolote optics_shine.rvmat with correct car_panelsred.rvmat ## REMOVED IN 0.4.2.1 # 0.4.2 ## ADDED IN 0.4.2 + AKS-74 + AKS-74N + DTK (1983) + 6B43 + Added new SVD reload anims + Ability to disable voice announcer (bitchin' betty) + Mi-8 with cargo hook + AK-74MR + AK rifles with a lot of Zenitco (thanks Zenitco for the ref images!!) accessories + Added AK-74M Full Plum with DTK-1 AI classes + Added MCLOS control for 9M14 + Added FFV actions to BMP-1/2 Gunner & Commander + Added optics destruction to BMP-1/2 + Added 2S3 camo version + Added New KPVT sounds and configs + Added New tail sound curves + Added Type 69 40mm Airbust RPG round. + Added new Tigr-M Engine Sounds + KamAZ 5350 + DTK-1P + DTK-2 + UUK + Perst-3 + Tu-95MS + Mi-28N + Kh-55SM + Orsis T5000 + Harris bipod + Dedal DH 5-20x56 + Altyn + Various new aviation decals + Added engine startup script to appropriate AFRF vehicles + Added cargo light to Mi-8 & Mi-24 + Added door anims to GAZ-66 + Added hidden selections to GAZ-66 Kungs + Added sand texture to GAZ-66 kungs + Added improved lights to UAZ, URAL, Tigr & GAZ-66 (searchlight control, high/low beams, interior lights, reverse light) + Added additional antenna anims to GAZ-66 R142N + Added night sight illumination to BTR-60/70 + Added 7N6 bullet + New muzzle flash proxies for all muzzle attachments + Added SPO-15 script to Su-25 & Mi-24 + Added joint muzzle support for russian weapons + Added S-13 rocket models (S-13/S-13B, S-13T, S-13D, S-13DF, S-13OF) to go with B-13L/B-13L1 pods. + Added BTR-60 camo version + Added grip system for russian tactical AKs + Added D-6 static parachute & incorporated it to ejection scripts + 9M113 missile model ## IMPROVED IN 0.4.2 ^ Added medic bag configured as backpack ^ Removed turret based tablock introduced in 1.66 ^ Combat heli pilots now have green helmets. ^ Improved lod transition of ZSh-7A helmets ^ Added hitpoints to truck mounted ZU-23 ^ Assigned linkedItem muzzles for AK-103, 104, 105 base weapons in Arsenal ^ Tweaked Mi-8 side gunners anim ^ Some more tweaks to Ka-52 & PAK-FA MFD ^ Improved bipod compatibility with joint rails ^ Tweaked TPD-1K emmisive value ^ Added script to handle changing of maGAZines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change maGAZine from AP to HE ^ Mi-8 door seats are folded when there is MG attached ^ Clean up redundant UVs and UVs inshadow lods on most models ^ Mi-8 passengers use same comparment as pilot ^ Increased size of pouches on 6Sh116 to represent real life better ^ Improved virtualAmmoBox.sqf addding of USAF scopes ^ Mi-8 textures ^ Fixed errors in Stringtable.xml ^ Increased BTR-60/70 lower hull armor from 5mm to 7mm ^ Added proper firegeo to BTR-70 side doors ^ Randomised radar starting pos by using timeRndOffset ^ Added base class for Mi-24D with MCLOS missiles ^ Brightened up BMP-2D additional armour texture ^ Added missing geometry LODs for some russian berets ^ Added emtpy shadowLODs for berets ^ Slightly improved Tigr Wheel PhysX ^ Changed BMP-2 loadout so PKT use single 2000 round maGAZine ^ Tweaked S5 rockets damage values ^ Reorganised rhs_scopes as rhs_accessory ^ PSO-1M2-1 use 25m increments for zeroing now ^ Added Mi8MTV-3 & AMTSh exhaust mem points ^ Added static weapons for VMF ^ Added engine smoke effect to ZSU-23-4 ^ Added setShotParents command to spall & heat script ^ Tweaked DTK geometry so it can fit AKS-74 too & improved it shadow lods ^ Added some missing weapons to virtualAmmoBox.sqf ^ Adjusted Mi-8 landing gear animations ^ Disabled engine startup script in water due to how waves were handled ^ 2DP inheritance ^ Improved hatch control script ^ Decreased fuel of T-80 ^ Tweaked ATGM speed ^ Disabled tablock on Su-25 & Mi-28 ^ Added RPG7 backpack with PG7V rockets ^ The way sound tails are handled ^ Ballistic data for PG-7VM & VS ^ Added some more S5 rockets types (HEAT, HE/HEAT, FRAG) ^ Added proper reticle for Mi-8MTV-3 & Mi-8AMTSh PKV collimator ^ Corrected Mi-8 PKT limits for front & rear machinegunner ^ Adjusted pilot position to better match collimator ^ Changed BMP-1/2 commander reticle from TPKU-2B to TKN-3B ^ Improved BMP-2 1PZ-3 cover textures & added animation to it ^ Added proper zoom modes to BMP-1/2 commander ^ Added UBR11 rounds for 2A72/2A42 ^ Rearmed BMP3 & BMD-4 with UBR11 rounds ^ Adjusted PGO7V3 reticle ^ Added ballistic data for PG7V & VM/VS ^ Added rotation of RPG7 projectiles ^ Added tracer to OG7 round ^ Added PGO7V2 & PGO7V optic variants ^ Added ability to hide benches in Mi-8 helicopter ^ Added new IK anims to Mi-8AMTSh ^ Added new suspension configuration to Su-25 ^ Restored old reticle & ballistic to SPG9 & OG9V round ^ Section optimization for T-72 & T-90 ^ Small tweak to T-80 snorkel script (MP compatibility) ^ Added new IK anims to KORD, DShKM, UAZ with DShKM/AGS & Tigr STS ^ Tweaked rotation speed of D-30 ^ Disabled manual fire option for T-72B obr 84-89 ^ Added TPNK-240A optic to BRM-1K navigator ^ Added BRM-1K radar to PRP-3 ^ Added 9M14 fly model ^ Increased fly ATGM model bounding box to exclude from near zero pixel draw optimization algorithm ^ Tweaked SACLOS script ^ Improved snorkel script - loop is now initialized on snorkel mount which means less scripts are running in the background in the typical scenarios ^ EMR textures ^ Added Mi8MTV-3 without door MGs ^ Added IK anims to Mi-8MT & MTV-3 ^ Added aimTransitionSpeed (speed of aiming down the sight) ^ Clean up on BTRs & ZSU ^ Tweaked tanks init (seems spawn has 3ms limit & creating agent near [0,0,0] significantly delay whole code) ^ Tweaked turned out limits for side gunner of BMP-3 by doing nasty workaround ^ Tweaked 2S3 max fording depth ^ Added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1) ^ Added additional optic mode to RPG26 & RSHG2 for rangefinder usage ^ Further improvments to engine start script - added collider without component name & redefined physx collider to house class ^ Improved ammo indexing & autoloader script ^ Readded BMP-3 commander ^ Improved turret unload script ^ Added unified Bolt Action & Disposable script using new weapon EH ^ Optimized 2S3 model ^ Added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them ^ PDU4 now triggers Shtora ^ Raised capacity for RPG Bag ^ Added top hatch mesh to KamAZ & FFV seat to handle it ^ AKS-74U texture ^ Went on section reduction spree for following models: UAZ, URAL, GAZ66, ZSU23, BTRs, Tigrs, KamAZ ^ Tweaked gear sound changing script ^ VSS stock is made of wood now (at least in fire geometry) ^ Tweaked bolt action script handling for AI & remote units ^ Improved FCS handling which allows using zoom by tank & ifv drivers ^ Improved FCS scripts performance ^ Changed BMP-2 BPK-42 handler - highly experimental, changing between optics mode may not work 100% correctly ^ BMP-2 Obr 86 now use 9M113M missiles ^ Added reticle night illumination to BPK-42-2 (BMP2 sight) ^ Added ability to remove launchers (Maljutka & Konkurs) from BMPs & BMD through VG ^ Added small anim of konkurs optic cover rise up when ATGM is selected ^ Changed how weapons are working on BMP-2 now. While using BPK-42 it's possible to use only main gun & coax machinegun. Switching to 9sh119 ATGM sight will unlock ATGM & disable rest of weapons. ^ Moved BMP-2 models by X 0.5283, Y-0.00171,Z -4.42685 so they are in center. Also it's easier to carry feature from BMP1 now. Shouldn't change too much ingame since those models use autocenter function anyway ^ Tweaked BMP sound configuration ^ Added interior light to BMPs ^ After gathering enough money maGAZines of dipsosable launchers are available free of charge ^ Tweaked GAZ-66 driver animation ^ Increased explosive strenght of HEATs ^ Added variable to disable engine startup - type RHS_ENGINE_STARTUP_OFF = true to disable ^ Added NVG autoequip script ^ Added monocular reticle for 1PN138 ^ Added ability to change loadout of 2B14, D30 & 2S3 via Eden ^ Improved Tigr-STS turret changing script ^ Increased amount of spent casses YakB produces ^ Tweaked GSh30 particles ^ Tweaked inside position of T-72/90 commander position ^ Remade hatch handling for Tigrs ^ Moved GAZ-66 sound cfg to separate file ^ Legacy rhs_weapons_crate_ak_standard to help fixing issues with older missions relying on this asset ^ Ported Laser/Light and attachment position swapping scripts to AFRF and configured it for appropriate weapons and attachments ^ Minor tweaks to PSO-1M2-1 texture/material ^ setShotParents for complex hitPart simulation ^ Increased spall amount ^ RakursPM NVG compatibility ^ RakursPM second UV set fixed ^ BTR-60 green texture ^ GAZ-66 Interior Gauge Movement ^ EKP rvmat tweaked ^ Added ability to hide commander shield on T-72 obr 84, 85 & 89 ^ Tweaked K5 thickness on T-72 & T-80 tanks ^ Added separate model for T-90A turret blow off ^ Added VMF flora uniform with subdued patches ^ Added RVA crews with NVG ^ Added hidden selection to TSh-4, Zu-23, 2B14 & D-30 ^ Updated FT-2 start screen image ^ Further tweaks to Su-25 physx suspension ^ Added soundFly sound to missiles & rockets ^ Increased Tochka-U missile bounding box ^ Added setShotParent script command to Tochka-U cluster munition ^ Improved Tochka-U & Tu-95 accuracy (fixed missing ATLtoASL conversion) ## FIXED IN 0.4.2 @ Fixed wrong hiddenSelections on T-72 proxies @ Fixed beret shadows @ Fixed tochka-u launch sound @ NVM-14 positioning: no clipping with mount on 6B27, 6B47, 6B7-1M. @ Fixed Su-25 & PAK-FA landing damage @ Fixed Tochka-U launch sound @ S-13 launchers missing autocenter=0 in geometry @ Fixed nvg visible in fpv @ Fixed T-72 FCS error with 0 range @ Fixed TM-62M mine deactivated model, shadow lod and description in Stringtable.xml @ Fixed PMN-2 mine deactivated model, shadow lod and description in Stringtable.xml @ Fixed Zu-23 locking @ Configged in VSR 6Sh92 vests using existing textures. @ PSNR-5 not detecting radar contacts due to getPos* issue @ RGD-2 Smoke, stun grenades, and thrown flares not cycling between types if multiple types in inventory @ Lead setting was default 0, yet in menu options default value was 1 @ Fixed cabin elements position after rescalling @ Fixed people tag hidding @ Fixed gunner was able to fire inside Tigr-M @ Fixed safemode sound not played everytime @ Fixed PAK-FA decals @ Fixed No Sound for GAZ-66 when reversing @ Bad texture on Chedaki BRM-1K commander sight. @ Fixed AKS-74UN side slot @ Fixed BMD-1R pilot view proxy @ AKS-74UN had wrong muzzle attachments available @ Fixed T-90 had wrong commander proxies in FG @ Fixed parseNumber attributes errors @ mproved resolution of vvs_ca.paa decalI @ Missing ChDKZ Ural textures @ Potential fix for HEAT handler @ Fixed PSO-1M2-1 ironsight memory points @ Fixed Tigr-M smoke rounds firing from only one launcher @ Error while using ballistic computer menu due to variable override @ AK mags strange triangle in last shadow lod @ Performed exorcism on vmf & vdv flora uniforms @ Scoped out old insurgent BMDs @ Scoped out properly optic variants that shouldn't be visible otherwise @ Renamed rhs_editorPreviews to lower case @ Fixed blank res lods for BMPs @ Reduced Specular and Specular Power for Mi-8 fuselage @ Missing camo selection in res lods for emr uniform @ Gorka clipping with AFRF vests on the sides @ Missing BlueOnBlue texture to T50 VG texture selection @ Fixed it was impossible to fold/unfold GAZ-66 radio mast @ Fixed setShotParents for multiple penetrators @ Fixed AK-74M w/ 2mags couldn't use safe mode @ Typo in 2B14 cfg @ Potential fix for crash during shell loading in T tanks @ Standarized weapon, item and maGAZine mass for AFRF @ Added some alpha to PKV collimator reticle to fix graphical artifact @ Fixed D30 lacked recoil if LG rounds were fired @ Fixed AI using S5/S8 unguided rockets in uncontrolled way @ GAZ-66 section count (277 for regular & >515 for version with ZU-23 [sic!]) in 2nd res lod & other small issues (open geometry, flags, etc) @ BMP-1 barrel selection in shadow lod @ Fixed Mi-24 antenna cover texture color @ Fixed Mi-24p camo1 texture @ Fixed missing flare effect on Mi-24 & Su-25 lights @ Fixed civilian URAL picture @ UAZ-469 searchlight texture @ Fixed BMP-1P had two 9P135 launchers in distant res lods @ Obyekt 681-2 was missing ATGM sight @ Fixed BMP-2 Obr 80 camo selections on ATGM launcher @ Fixed rotor blur not working in last res lod of Mi-8AMTSh @ Fixed BMP-1P hand movement when using launcher @ Restored accidently deleted variable in engine startup script @ Network sync @ Fixed ghost BTR-60 LOD @ T-72 parsenumber bug @ 2DP nohq inverted, reduced texture size and rvmat tweaked. @ BMD-1 suspension was too high @ Fixed Gorka Hidden Selection issue @ VDV Mi-24 were unable to unhide exhaust covers @ Removed GAZ-66AP extra proxy leftovers @ Fixed 2nd uvs set on BMDs & other errors reported by checkAll script (duplicated selections, isolated vertices, opened FG or VG, named properities) @ Fixed some German wordings in the rhs_main/Stringtable.xml @ Limited RPG7s mass @ Removed duplicated strings @ Fixed some .rpt errors @ Fixed BMP-1P ATGM gunner proxy missing in fire geometry lod @ Fixed BMP-2 missing "konec hlavne" mem point @ BRM-1K left & right cargo turrets animations @ Fixed 2S3 travel lock bug - close T1919 @ Fixed open topology in Tigr geomtry @ Fixed RGNO impact script @ Fixed DShKM conflicting skeleton error @ Fixed Tigr-STS key event handler @ Adapted VA to 1.64 changes @ Corrected small mistake in orsis handler @ Fixed Mi-8MT doors & windows in cargo lod @ Fixed Mi-8AMTSh gunner mem point @ Fixed OG9V behaviour after 1.66 update (had to update reticle too unfortunetly) @ Fixed editor previews for civilian URALs @ Fixed wrong position of zeroing in ui of static weapons @ Fixed BMP-1D can swim @ Tigr-STS hotfix @ Fixed T-72 small errors @ Fixed Mi-8AMTSh lower damper animation. Thanks to Voyager. @ Added bouyancy=1 to T-72, 80 & 90 @ Fixed max fording depth for T-80s @ A face was absent from "HIDE_exhaust" selection (CDF Mi-8AMTSh had a misc triangle projecting from the port-side exhaust) @ Fixed Mi-8 rotorshaft anims @ Mi-8 MG gunners were using wrong lod (cargo, instead of gunner) @ Sorted alpha in Mi-8 pilot lod @ Disposable launcher script missing locality check @ Fixed RGD-5 thrown model @ Kornet & Metis bounding box @ Alpha sorting on Mi-8AMTSh sight @ Typo in AK-105 muzzle slot classname @ Fixed 2DP appearing in optics slot @ Trailing space in DTK1P.p3d named properties @ Mi-24 firegeo tweak @ Duplicated stringtable @ Some units missing in cfgPatches @ ScopeArsenal=0; & scope=1; to folded weapons. @ GAZ-66 w/ R142 proxy left over in pilot lod @ Reverted scope values on pp2000 @ Mi-8 wheels were sunk in the ground when using AFM, following changes to damper anims. @ Added buoyancy=1 to Tochka @ Added some missing maGAZine to virtualAmmoBox.sqf ## REMOVED IN 0.4.2 - Scoped out ZSh-1-2 in favor of Altyn - Most 50 and 150m distance steps for tails (saves quite a bit of disk space, too) # 0.4.1.1 ## ADDED IN 0.4.1.1 + Add folded variants of AK103/4/5 + Add VMF flag + Add heal commands to russian radio protocol + Add suppression commands to russian radio protocol + Add optic preference settings to RHS options menu + Add sound config template + Add many reverb tail sounds + Add new sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family + Add 3d variant of 1P78 + Add short/long lights switch in trucks and cars ## IMPROVED IN 0.4.1.1 ^ Tweaked amphibious parameters for all tracked vehicles ^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh ^ Adapted AK-74M textures to 100 series rifles. ^ GAZ66 should now be able to repair more than just one BTR80 ^ Vehicles spawned by RHS virtual garage are now destroyable ^ Tweaked para drop way-point behavior ^ Add maGAZineReloadSwitchPhase to PKP & PKM ^ Tweaked BMP-3 driver non pip view block ^ Calibrated PKT FCS calculations ^ Significant improved FCS calculations for BMP3 HE rounds ^ Improved PSO-1M2-1 rvmat ^ Added fail-safe mechanism to turret locking of commander station & Tigr sts gunner in MP ^ Tank ATGMs are now launched at 3 degrees angle above line of sight ^ Add incoming missile announcer to PAK-FA ^ Mi-24 use now new SACLOS guidance ^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52 ^ BMP-3 visors zoom level ^ Tweaked weapon groups: now BMP-3 & BMD-4 has main cannon & ATGM in 1st group, auto-cannon in 2nd & pkt in 3rd grp ^ Increased 2A70 dispersion ^ Calibrated UPK23-250 gunpods mem points ^ Reduced amount of fire from T-80 engines ^ Repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed ^ Speeded up K36D ejection procedure ^ Tweaked recoil to be more consistent across AFRF and USF ^ Improved infantry paradroping script ^ Improved disposable script ^ Tweaked AKS-74U tex/rvmat ^ VOG grenade hides when the GP-25 is fired ^ Removed GPS from T-80, T-80B, T-72 obr 84-89, BMP-1/2, BMD-1/2, PTS & early BMP-3 ^ Add locality check to seat ejection script ^ Sabot petals, ATGM pushers and blownoff turrets now glow hot ^ Callibrated 1P78 reticle ^ Tweaked tritium illumination script ^ Vest weight & capacity consistency ^ Tweaked Mi-24 exhaust cover camo textures ^ Tweaked 6B23 vests pilot lod ^ Changed glass material for EKP-1 ^ Add wound textures to EMR uniform ^ Add commander FFV turnout for BTRs ^ Add optic destruction to all BTRs ^ Improved BTR-70 last res lod (from 8k point to 4k) ^ Tweaked BTR-70 gunner view lod ^ Remade BTR-70 & 80/A FG ^ Updated BTR-70 destruction rvmats ^ Add wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70 ^ Add top hatches & cargo doors animations to BTR-80/A ^ Add snorkel & wavebreaker anims to BTR-80/A ^ Add propeller to BTR-80 ^ Add res lods to BTR-80 wheels proxies ^ Add slingload memory points to GAZ-66s ^ Tweaked 2S25 bouyancy lod ^ Improved Ural suspenssion behaviour ^ Add 2 front FFV seats to Ural&Gaz open variants ^ Tweaked BTRs wheel hitpoints ^ Removed barrel from t72/t90 physx ^ Add engine smoke effect on BTRs ## FIXED IN 0.4.1.1 @ Fixed config inheritance errors with the new APEX config system @ Fixed Russian radio protocol for the new APEX system @ Fixed safety mode not working for weapons with GP-25 @ Fixed shiny clan logo on EMR uniform @ Added missing EMR fieldcap to VA @ Fixed wrong BMP-3 hiddenSelection assignments @ Fixed 6Sh116 lod switching @ Fixed T80U nsvt missing geometry @ Fixed Gorka wounds @ 9M112m didn't used new saclos guidance @ Fixed Ob681-2 shadow lod @ Ka-52 stick control reversed @ Fixed typo in 6B23 armor config @ Fixed wrong mem point used on SPG-9 @ Fixed fire from D-30 chamber @ SPG-9 mounted on UAZ was missing optics fix @ EMR was missing rvmats in pilot lod @ Missing npz params for few vehicles @ Fixed Tigr-M left mirror not working @ Improved Ka-52 ejection script reliability in MP @ Improved ATGM spent tube reliability in MP (need testing) @ Improved 9P135 launcher usage reliability in MP (need testing) @ Fixed BTR80A reticle not hidding in NVG mode @ Missing axis in last res lod of BMP-3 @ Searchlight open/close option breaking decals on T-80 @ Fixed Ob681 pilot view lod @ Kornet was missing in cfgPatches @ Mi-8 pilot cannot manual fire door gun anymore @ After burner script launch on dedicated server @ GP-25 zeroing anims @ Fixed missmatched letter case on PKP/PKM maGAZines @ Fixed BMD-1PK top cargo positions not available @ Removed targeting pod from Su-25 & PAK-FA @ Fixed 7N31 44rnd mag init speed @ Fixed Body armour values @ Fixed metis gunner proxy in geometry lod @ Deformed gorka hood in pilot lod to prevent clipping issues with gp25 @ Moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance @ Fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret ## REMOVED IN 0.4.1.1 - Removed obsolete old sounds # 0.4.1 ## ADDED IN 0.4.1 + Added HiddenSelections to Balaclava models + Added ZSh-1-2 + RPG-7 ironsight animations + Added VSS + Added VSS marksman classes + Added 2DP Zenit RIS variant + Added PSO-1M2-1 + Added NVM-14 nightvision monocular + Added more Zeus placeable uniforms/headgear/etc + New SVD sounds + New matching SVD reload sounds + Added NVGs to Russian Squad Leaders & Officers + Added Makarov PM + Added HiddenSelections for T-80 + Added EMR-Desert patchless uniform + Added R-77 + Added ZU-23-2 + Added GAZ-66 with ZU-23-2 + Added HiddenSelections to backpacks, 6B13 & Vydra + Added adjustable ironsights for all rifles. + Added 6B7-1M + Added various berets + Added camo variants for BMD-1/2, BTR-70 & SS21 + Added VSS with frontgrip + Added AS VAL with frontgrip + Added HiddenSelections for 2S25 + Added KPS-53AV collimator sight & 9S475 missile reticle for Mi-24 + Added SPG-9M with PGOK-9 sight + Added 1PN22M2 sight for BMP-1 + Added full plum AK-74M textures + New AK-74M textures (thanks BLACKMETAL) + Added new TKN-3 reticle with calibrated (more or less) range finder + RHS_fnc_addKeyEvent + RHS_fnc_removeKeyEvent + Added Flora VMF uniforms + Added VMF infantry groups + Added Eden group images for AFRF + Added Eden categories for AFRF + Added 122mm spent shell model & textures + Added AKS-74U and AKS-74UN + Added Tan DF-15 uniform variant + Added Perst-1IK + Added EMR Field Cap replacement models + Added 6B47 helmet + Added NS-3 goggles + Added 9M120 maGAZine + Added EDEN attributes to majority of vehicles + Added HiddedSelections for BMD-4 + Added PP-2000 + Added new maGAZines to PKM/PKP + Added hand animation handling script for PK (changes hand animation while prone) + Added CDF aviation number set to decals + Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on) + Safe mode script + Added EMR uniform replacement model + Added seat ejection script to PAK-FA, Su-25 and Ka-52 + Added master safe mode to Su-25 & PAK-FA + Added first versions of 6Sh116 + Added HiddenSelections to PKM, PKP, AKM, AS VAL/VSS & AKS-74U + Added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series + Ka-52 functionality overhaul - new UI, animations, HUD, Shkval FCS + Added Vikhr burst mode + Added Tochka-U special waypoints - deploy & fire + Added green and visored ZSh-7A helmets + Added Khaki fieldcap for M88 uniform (thx Gurdy!) + Added cargo system to BMP + Added cargo system to BMD + Added rear doors anims to BMP-1 (heavily wip) & BMP-2 + Added experimental Obyekt 681-2 IFV (WIP) + Added various CDF decals for GREF + Added 9K133 Kornet + Added 9M133 missile model + Added Kornet Tube and Base as backpacks + Added infantry paradrop waypoint + Added Rakurs-PM + Added PBS-4 Suppressor + New wheel models and textures for UAZ + New wheel models and textures for URAL + Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs + Added turret servo sounds for BMPs, BMDs & BTRs + Added proper handling of ATGM on BMP1-P + Added spall simulation for BMPs + Added KPVT (& PKT for BTR80A) shell ejection + Added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects) + Added new scripted SACLOS guidance for ATGMs + CDF, ChDKZ, and camo tent textures + Added 9M111 handling for BMD-1P + Added Konkurs reload anim for BMP-2 + Added Maljutka reload anim for BMP-1 & BMD-1 + Added engine destruction effects + Spent tubes effect after ATGM reload + RGN model + RGO model + Added Afghan national army emblem to decals + Added visual ERA destruction on T-80U series + Added hidden selections to T-80U series + VSR 6Sh92 + VSR Field cap + EMR 6B13 variants + VVS to Zeus missions + GREF to Zeus missions + Added hidden selections to BMP-3 series + Added modified virtual garage function with global vehicle spawning + GREF repawn Point + Added sand textures for many vehicles by beaar ## IMPROVED IN 0.4.1 ^ Armor compatibility, hitPart function now runs on ALL vehicles (vanilla compatibility) ^ Updated SSh-68 textures to lower glossy look ^ Improved SACLOS guidance ^ Improved tank flag spawning in 3den ^ Reenabled spent caps hiding on BMD2M ^ Tweaked BMD1/2 destruction textures ^ Tweaked 2S25 & BMD-4 FFV animations ^ Many Stringtable updates ^ Added reslods to Russian weapon/ammo crates ^ Added some missing equipment to VAB ^ Added some randomization to BTR cargo anims ^ Changed AK-74M hand anim to stock one ^ Flora and EMR textures ^ Tweaked BMPs destruction textures ^ Tweaked BMPs hitpoints ^ Replaced 7.62x54R on PKM belt with new textures for visual update ^ Reduced Ka-52 laser cooldown time ^ Added manual reload for ATGMs ^ Added spiral movement to 9M133 missile model + changed rocket motor effect ^ Empty tanks with autoloader now starts with empty main cannon too ^ Improved T-80 optic & removed old FCS weapon ^ Improved ballistic calculations on uneven terrain ^ Added iron sight secondary mode handling for scopes ^ T-90A and T-90 Shtora firegeo ^ Updated virtualAmmoBox.sqf ^ Updated rhs_c_weapons cfgPatches ^ Tweaked autoloader behaviour in semi mode when switching between weapons ^ AS-VAL custom geo lod + bisurf ^ Tweaked RPG-7 ironsight markings ^ Tweaked Igla rocket behaviour ^ Upped subsonic ammo damage ^ Weapon strings ^ Su-25 CAS variant with 160 S-8 rockets ^ Lowered muzzle velocity of SVD-S ^ Improved geo & FG of BMPs ^ Changed modelToWorld to modelToWorldVisual ^ Changed FCS font to purista ^ Changed PAK-FA HUD color to green ^ Tweaked AK prone animation ^ 3UOF19-1 airburst script performance & reliability ^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells ^ 2S25 Sprut-SD loaded with 3BM46 shells ^ Vest HitPoints ^ Forced visibility of Kamaz Typhoon in VG ^ Added 9S475 reticle for Mi24, working KPS-53AV collimator ^ Tweaked CBA compatibility ^ Tweaked GSh-30 & added GSh-30-2K with low RPM mode ^ Add AKS-74U to Russian armed crews. ^ Reduced offroad Coef on some vehicles ^ BMP & BTR squad leaders disembark when in combat ^ Autoloader params are saved when changing seats ^ Tweaked 1G46 & 1G42 reticle ^ Tweaked disposable launchers loading ^ Closure volume levels, weapon mechanics are now audible again when firing ^ Increased volume of most weapon mechanics ^ Added green cartridges for AKs ^ Tweaked VG compatibility with our decal system ^ Added numplate selections to cars & trucks (WIP) ^ Increased T-80 series reverse speed ^ Added camo selections to air wrecks ^ Improved RPG-7 sight script stability ^ Potential fix for wrong init elev ^ Reverted tracer settings for Yak-B ^ Removed parachutes from jet pilots ^ Changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into Arma MFD's ^ Gunner of Ka-52 is now copilot ^ Fixed, optimized reslods, cleaned up & added camo selections to T-72 & T-90 ^ Experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp ^ Added proper K10T collimator for T-72 & T-80 ^ Cleaned up T-80 textures & materials ^ New Shtora lights ^ Brand new CM interface for improved performance and reliability ^ Optimized reslods for T-80 ^ Simple HEAT simulation for vehicles without composite armour ^ Tweaked NSV textures ^ Added new entries c_troops cfgPatches ^ Added proper picture for Ural w/ ZU-23 ^ Tweaked view limits of Ural w/ ZU-23 cargo ^ Experimental tracks for T-72 series with some alpha love ^ Tweaked T-72 tracks shadow ^ 5.45x39 & 7.62x39 ballistics ^ 7.62x54 ballistics ^ 9x39mm ballistics ^ Improved Makarov PM's eye memory point ^ Increased 7.62 mags mass & decreased it for 5.45 ^ Tweaked PKM normals ^ Tweaked BPK-1-42 reticle ^ Improved thermal screen visuals ^ Tweaked lead script ^ Added fire on move script ^ Tweaked GAZ-66 driver anim ^ Experimental dispersion increase for Russian tank cannons ^ Increased dispersion of Yak-B ^ Tweaked Mi-24 control block script ^ Removed inverted shadow from PK-AS & 1P63 ^ Tweaked OG & PG9/15 ballistic ^ Zeroed 1PN22M1 sight ^ Changed PK 7.62 strings ^ Radio voice protocol improvements ^ Added DLC mark to identities ^ Zeroed PGO9 sight ^ Readded barrel recoil for ZU-23-2 ^ Changed recoil for folded AK-74M ^ Dual ammo for Yak-B ^ RGNO impact script ^ Added new pictures for GAZ-66 w/ ZU-23 & Tochka-U ^ Tweaked T-72 FCS ^ Tweaked 1G42 & ESSA FCS ^ Tweaked 3UBR6/8 timeToLive ^ 2016 update package - changed BMD-4 loadout from 3UBR6 to 3UBR8 ^ Lined up Igla with eye memory points ^ HEAT warhead simulation performance & reliability ^ Player should now see PAK-FAs wingtips from cockpit ^ RGN and RGO stringtables added ^ UI initialization fix ^ TKN-3 UV mapping tweak ^ Enabled proxy retexturing for T-72, 2S25 & A2 port vehicles ^ Added workaround for broken Mi-24 ATGMs ^ Experimental turret locking tweak ^ T-80UK FG for Shtora ^ Decreased suppressor velocity increase to 1% ^ Improved Tochka-U missiles fuse reliability by using per frame handler ^ User action visibility tweaks ^ Add VMF crew for the VMF vehicles. ^ Lots of missing stringtables added ^ Added tail_decals section to Su-25 ^ Added VG/Eden textureSources for ZSU ^ Changed Ural plate number font ^ Improved 122mm casing behaviour ^ Tweaked D30 packing script ^ Added hand anims for D30 handles ^ Replaced getRandomArElement function with selectRandom introduced in 1.56 ^ Tigr-STS & M has now TFAR LR radio ^ Makarov PM holster PointerSlot ^ Makarov rvmat ^ Changed 57-N-323S penetration ^ Modified Ural & GAZ-66 physx lods ^ GSh-23L burst set to 4 ^ Tweaked Ural phyxs lod ^ Script optimizations ^ Improved crates textures (black shadows removed from the bottom) & physx lods ^ Improved weapon scripts ^ Improved script handling after loading game ^ Weapon safe mode system framework ^ Tweaked two handed AK anim (used now as a placeholder on SVD - at least sound & anims are synced) ^ Tweaked SVD reload anims ^ tweaked AS-VAL & VSS fire selector anims ^ Improved maGAZine movement during reload anim for PM, PMM & PYa ^ Increased BMP track armor ^ Tweaked Tigr STS turret handling ^ Added reloaded event handler which removes spent maGAZines from Tigr (works with 1.57+, doesn't cause problems on stable) ^ Added placeable maGAZines ^ Added ground maGAZine models for PYa, PM & PMM maGAZines ^ Adjusted vest positions to fit uniforms better ^ Tweaked PKP/PKM & SVD hand anim (wrists position) ^ Aligned PAK-FA MFD ^ New anims for PAK-FA & SU-25 pilot ^ Improved performance of PAK-FA scripts (initialzation/handling) ^ Increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper) ^ RHS_fnc_firedSaclos now uses cursorObject command ^ Improved SSH specular map ^ Increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param ^ Updated destruction textures for ZSU-23-4 & BTR-60 ^ Added honor emblem on IR lamp for T-72 Obr. 84-89 ^ Improved nuke script fx & stability ^ Added some monitor elements to Ka-52 ^ Some preparation for Ka-52 eject system ^ Tweaked Ka-52 & Mi-24 speed ^ Tweaked Vikhr missile stability ^ Added door anims to Ural/UAZ Eden attributes ^ Replaced animate with animateSource (1.58 required) ^ Some scripts optimizations ^ Tweaked ballistic calculations ^ Added 9M112M2 & 9M124 ATGMs cfgs ^ Added Russian federation ground forces honor emblem ^ Improved snorkel script performance ^ Overall script performance tweaks ^ Added honor emblem to T-80U on IR lamp ^ Reduced secondary explosion for Tigrs ^ Improved autotrack adjustments & replaced lineIntersect with checkVisibility command ^ Various small adjustments to Ka-52 scripts ^ Converted Vikhr guidance script to per frame solution ^ Safemode & PSO-1 script now properly deinitalize after embarking vehicles ^ Tweaks to Tigr-STS weapon changing script ^ Added AKS-74U to armored crewmen ^ Added ability to hide commander NSVT on T-80U tanks ^ Another round of safemode improvements ^ Added hiddenSelections to balaclavas ^ Renamed Su-25SM to Su-25 to better represent current model available in game ^ Removed pilot twitching/leaning in ejection seats ^ Stringstable entries for Gorka and Izlom ^ Added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision ^ Decal related variables used in Eden are no longer synchronized ^ RPG-26 & RShG-2 can now be packed to bag pack ^ Reduced proxy amount on T-72 Obr. 85 ^ Changed behavior or Ka-52 blades physic ^ Added AK-104 & 105 as placeable object ^ Khaki gear updates ^ Increased Vikhr HE effect ^ Optimized BMPs resolution lods ^ Renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.) ^ Tweaked Su-25 MFD ^ Tweaked cargo anims for Ural & GAZ-66 - no more rifles clipping through the roof ^ Tweaked Malyutka res lods ^ Added cap disappearing effect to BMP-2 ATGM ^ Callibrated RPG-26 & RShG-2 ironsights ^ Randomized static cargo anims & incorporated some il padrino poses to BMPs ^ Added RPG backpack with only VL rounds ^ Added spiral movement to tank ATGM ^ Tweaked Metis reload anims ^ Revamped AT-14 cover ejection script ^ Tweaked 6B13 weight ^ Tweaked 1P63 reticle illumination ^ Added spent cap effect to Metis & Kornet ^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters ^ Beanie stringtables added ^ Ballistic data correct for soft headwear in VA ^ Tweaked initSpeeds of GSh autocannons ^ Calibrated PP61AM (merge from GREF) ^ Mi-24P Gsh-30-2K camera shake ^ SU-25 Gsh-30-2 camera shake ^ Ka-52 2A42 camera shake ^ Added gun limits for BTRs ^ Added antenna anim for BTR-60 ^ Calibrated & added AA markings for 1PZ32 sight on BTR-80 ^ Fold script improvement ^ Optimized T-80U series resolution lods ^ Changed gunner & commander get in memory points position for T-80 series ^ Improved T-80U series firegeometry - new ERA hitpoints & geometry improvments ^ T-80U & T-80A commander can now use binoculars when turned out ^ Tweaked BMP-3 FG & hitpoints ^ Added one nonpip window for BMP-3 driver ## FIXED IN 0.4.1 @ Fixed BMP-2 turret emblems visibility (still needs tweaking) @ Fixed broken PGS-64 shadow @ Fixed gap in T-72B3, T-90 & T-90A FG @ Fixed SACLOS guidance not working on Cherno & other a2 maps @ 9M113 shadow selection @ Kornet vehicle now uses Kornet launcher and mags @ Replaced AiA TP cfg names with generic, A2 origin ones @ Fixed AGS-30 dissapering in 2nd res lod @ Fixed PSO script that was broken once again @ Fixed Gorka's wound textures @ Fixed GAZ-66 R142 alpha sorting in res lods @ Fixed BRM-1K wrong inheritance in model.cfg @ PAK-FA pilot anim is now properly looped + proper death anim added @ Holdster anim of UPK-23 pod caused errors with Ka-52 @ Added missing mass to PM, PYa & PP2000 @ Removed laser lock from FAB-250 bombs @ Some FCS were missing max lase range + tweaked minimum lase range for few others @ BMD-2 had some missing decals due to alpha sorting @ Fixed ZSU-23-4 disappearing hatch after destruction @ Fixed BMP getin order @ Added missing maxZeroing param to PK & SVD @ T-80 ammo slot missing @ Fixed cfgPatches for rhs_c_airweapons/config.cpp @ Fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/ @ Spare wheel alpha sorting in cargo lod @ Fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points @ BMP-3 used wrong ballistic calculator @ Fixed not all decals visible on T-80B series @ Mi8MT & MTV-3 crew fans not changing to blurred version @ Fixed serious flaw in BMP-3 gunner/commander pip handler causing fps drop @ Changed uvsource in rvmats from "tex1" to "tex" @ AKM normals green chnl fix @ Fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for AKM, SVD & AS-Val @ Added some missing items in virtual ammbox @ BMD-4 max gun elevation @ Fixed URAL missing geometry @ Missing author in pbo prefix @ Fixed wrong German BTR strings. @ M117 guidance fixed @ SU-25 instruments flickering during night @ Removed bysta proxy from 3 & 4 res lod @ Commander turret lock T-90 while driver is turned out @ Zeroing tex offset fix @ Fixed 7.62x54r 100rnd mag strings @ Proper inheritance for igla twice @ Missing Podnos weapon string @ Fixed crazy sections count for BMP-2 @ Bad move connection in RHS_Metis_Gunner @ VOG(s) texture paths @ Changed T-90A weapon to 2A46M-5 @ Fixed zero divisor thing @ Missing shoes in Gorka 2nd res lod @ primaryObserver workaround experiment @ Fixed D-30 empty last res lod @ Fixed wrong inheritance of AKM w/ GP25 in model.cfg @ Fixed Beryeza light @ Lowered HE & HEAT ricochet angles @ Fixed faces for some russian troops @ Mi8-AMTSh tail rotor didn't changed into blur mode @ Fixed tracer mags @ 3UOF17 & 3UOF19 can now reach max range @ EMR tweaks again @ Fixed turned in T-72/T-90 animations @ Typo in 9M124 ammo name @ Su-25 ejection seat is now hidding properly @ Fixed Tigr destruction effects @ T-72B3 loadout hotfix @ Tigr-M gunner turned in view @ RSP-30 flare recoil fix @ Small missing polygon on T-72/T-90 models @ Lowered 2A70 ammo velocity to correct values @ Fixed RPG-7 script not working for Zeus controlled units @ Fixed hitpoints compilation @ Fixed T-72 aa group @ CBA compatibility @ Fixed BTR-60 optic zoom @ Fixed BTR-80 pip memory points @ BMP-3 SpeechVariants @ Sprut-SD brake lights always lit @ Fixed Tigr doors & windows uv mapping @ Cargo compartment for GAZ-66 cargo @ Fixed some .rpt errors @ Fixed some uv errors on T-80 @ Zenit missing textures in res lod @ AK-103 Forest Tail was missing @ CTI insurgents scoped to 1 to allow retro compatibility. @ Fixed T-80UK & T-80UM antenna anims @ RPG-7 rounds scope @ Autoloader tweaks @ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire @ Aligned right bow mg reticle for BMP-3 & BMDs @ Replaced BTR-80A ammo with UBR8 @ Fixed T-72 rear wheel shadow @ Autotrack fix @ Fixed some FCS errors @ Fixed NSV feedtray cover selection @ Ural rear FFV turrets get in/out memory points were inverted @ Fix AFRF Zeus items' files coherence with US. @ Break lights always lit on SS21 @ Fixed Mi-8AMTSh reticle selection @ Fixed Tochka-U camo selection @ Ural w/ ZU-23 ammo visiblity @ Added baseweapon to Val grip @ Removed ballistic computer & canLock from 2A28 grom @ Mi24 rotor shadow fix @ Fixed AFRF weapon recoil @ Fixed AKMS shadow @ Muffled sound fix @ T-80UK memory points fixed @ Suppressors no longer modify hit values @ Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS) @ 6B23 texture fixes @ Fixed T-90 wind sensor texture bug @ Fixed NSVT feedtray issues @ Fixed 1P63 transformations @ UAZ open lights were always lit @ XEH fix @ Fix to Mi-24 ATGM fix @ PSO-1 illumnination script affected other ui @ Fixed missing Kornet FG @ Fixed T-72B3 loadout @ ZSh-7A glass disappearing in distant lods @ SVDS NPZ small mesh issue fixed @ Fixed missing PKT muzzle flash for T-90 and T-90A @ SVDS selector fix @ BMD-1R rocket hiding @ Attempt to fix some Russians speaking English. @ BMP-1K missing hidden selection for wheels in 1st res lod @ Duplicated mesh elements for BMP-2D in 1st res lod @ Fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that) @ Fixed destruction selections on BMP-3 ## REMOVED IN 0.4.1 - Deleted textures that shouldn't be in AFRF repo - Removed desert EMR fieldcap - Removed repeatString function # 0.4.0.1 ## ADDED IN 0.4.0.1 + Insurgent backpacks + Hidden-selections for SSh-68 helmet + New DHSKM/NSV/Kord sounds + VDV Desert-EMR groups + SKOL MVD uniform + Izlom Uniform + MVD OSN roles ## IMPROVED IN 0.4.0.1 ^ Tweaked AS Val hand animation ^ Weapon_plate penetration rvmat added to the AS Val ^ Tweaked Tigr STS PKM zoom level ^ Added zeroing for NSVT ^ Tweaked pzu5 position ^ Tweaked elevation limits for BMP ^ Added BMP1/2 insurgent camo to VG ^ Cleaned insurgent configs ^ Cleaned indentity configs ^ Improved VG garage support for Ka60 ^ FCS autotracking improvement ^ Shtora script performance ^ More random heargear for infantry ^ Tigr STS cargo animations for RPG-26 ^ Shtora sensor margin of error added ^ Stacked EventHandlers for all vehicles ^ Clothing UI icons added, first pass ^ Decal scripts ^ Retreading script performance ^ New GUI elements for 1G42 optic ^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z) ^ Destruction textures for static weapons added ^ Barrel heat refraction only visible on high graphical settings ^ Added NSVT effects to T80A & T80UE-1 ^ RGN/O impact function reliability ^ Ammo indexing ^ Tanks with player manned gunner starts with unloaded main gun ## FIXED IN 0.4.0.1 @ AGS30 assembly @ AK103 GP25 NPZ hand animation @ Tigr AO and doors @ Virtual Garage options & parts hiding for PAK FA @ Scarf visible in 1st person view @ Tigr-M & STS plate numbers @ Igla locking @ AS Val selector fix @ Max elevation fix for T72 @ Strings updated @ Missing explosion sounds for grom cannon @ Missing buoyancy parameter to BTR-80A @ Tigr STS gunner switching @ 6B28 balaclava variant chinstrap hidden-selections @ Shtora deflect script error @ Shtora animation angle inverted sometimes @ Su-25 wings not visible in pilot view @ Tgir STS AGS30 animations @ Shtora T-80UK user control actions @ Shtora detection script returning false positive sometimes @ Wrong path to proxy on T-72B3 @ No-armor vest descriptions @ BMD-1P/K decals not showing @ MSV Float armored crew loadout @ Sprut-SD & BMD-4 decals not showing @ Retreading MP locality issue @ Tigr wheel shadows @ AGS30 flipping @ DshkM minitripod max elevation @ NSVT smoke positions @ PZU-5 misalignment on T90 & T90A @ T90 hatch axis @ PTS-M lowering ramp under water @ PTS-M Zeus remote control compatibility ## REMOVED IN 0.4.0.1 # 0.4 ## ADDED IN 0.4 + Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit) + PSO-1M21 Reticle + GSh-30-1 + AS Val + 9x39mm SP5 & SP6 + 5.45x39 & 7.62x39 subsonic ammunition + VG-40MD smoke shell + GDM40 & VG40MD gear picture + Icon for RVA + RGO hand grenade + Added 'vest' with pistol holster only (for drivers mainly) + New balaclava models + VDV Desert EMR Uniform & Fieldcap + Add VDV Desert troops + Add VDV Recon troops + Tigr-M + GAZ-233014 STS + Added NV to T-90 + Added armed UAZs for insurgents + SSh-68 helmet + EMR 6Sh92 back by popular demand + GP25 round visible during reloading + Gorka-R Uniforms (green and yellow) + Added grenades for the PG-25 + Added buoyancy parameter to geometry of amphibious vehicles (BTRs/BMPs,etc) (Note: amphibious vehicles still do not work correctly) + Added gunner & commander FFV to BMD4 & Sprut-SD + Added antiwater to BTRs + Added antiwater to PTS-M + added wip BMP insurgent skin + Added working driver HUD to BMP-3 + Added ML and Flora variants of 6B23 Vydra-3M + Added test version of 6B23 w/ Vydra-3M + Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner) + Added T-90A groups + Added Headset Spetsnaz Vest + Added shadows to EKP-1 + Added new collimator effects to PK-AS, 1P63 & EKP-1 + Added turret blow off to T-80 + AK-103 GP25 variants + More Russian Decals (Aviation) + AK-104 and AK-105 + Russian Navy Squadron Decal + Add toolboxes to Russian tracked vehicles. + New Zeus missions. + D30 howitzer + Podnos mortar + Igla AA Pod + Metis 9K115 + R-74M2, R-77 and R-77M missile models. + 2DP tactical flashlight + New AKM and PK sounds + Flare launcher modes (Ctrl+C to change to timed mode) + Added compatibility with Lesh's Tow Mod + Optic tinting + Field manual entries for ground radar and shtora + New Tigrs camo versions added ## IMPROVED IN 0.4 ^ UAZ doors can now be shot out. ^ Retreading script control variables ^ Infantry hitpoint system up to 1.54 spec. ^ Infantry limb damage ^ Short AK variants have reduced muzzle velocity ^ Decal definitions moved to configs ^ Added magic antirollbar param to russian vehicles to limit flipping ^ Helmet balaclavas replaced ^ Added drive gun lock for 2S3 ^ Added salvo modes for BM-21 ^ 3D17 shell trajectory ^ Moved a little bit folded AK ^ Uniform textures dirtied up ^ Moved SVD aimpoint closer ^ T-72B and T-72B3 now each have there own PhysX file ^ Tweaked AA missiles max speed ^ Tweaked T-80 snorkel script ^ Changed armor structURAL for Mi-8 & Ka-60 ^ Imporved 6Sh92 digi texture ^ Improved BMP-3 interior ^ Disabled reloading in tanks with autoloaders ^ Configured GP-25 rounds into reload animations. ^ Improved EMR cap texture ^ Improved Les textures ^ Ka-52 Vikhr missiles can now engage air targets. ^ Fixed Mi-24 cockpit holes ^ Holstered pistols are now visible on crew officer & commander vests ^ RSP-30 are no longer visible in holdsters ^ Replaced RSP-30 with makarov for commander units ^ Commander turrets in tanks & IFV are now properly occupied by commander units ^ Minor tweaks to BMP-3 models (hatches, shadows, etc) ^ Improved eye memory points for all AKs and SVDs ^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer ^ PTS-M floats ^ Improved Su-25 Crow Decal ^ Lowered terrainCoef for UAZ ^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds ^ Improved collimator effect for T-72B NSVT ^ Replaced random Headgear script - should not have scarfs on pilots anymore ^ Cleaned up and optimized weapons further. ^ Changed (and sometimes added) vehicles ui pictures in A3 style ^ Tweaked some scripts to use remoteExec instead bis_fnc_mp ^ Unified lead calculating functions ^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull ^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds ^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting ^ Tweaked lead values for some weapons ^ Retreading script now on all supporting vehicles. ^ Tigr has openable doors/FFV positions. ^ Increased PSNR-5K FOV from 30 to 42 ^ Weapon string consistency ## FIXED IN 0.4 @ Fixed typo at BTR cfg @ Fixed T-90A antenna. @ Fixed BTR-70 weird seat proxy position @ Fix to sound muffling @ Fixed curator scope for patchless uniforms @ Fixed BMD-2M FCS @ Added some missing mags to virtual arsenal @ AK-103 NPZ GP-25 can now load GP rounds. @ Updated mags and fixes for VDV units. @ BMP-1/2 PhysX @ T-72B3/T-90 MaxSpeed @ PTS-M PhysX @ T-80/U PhysX @ Fixed BTR driver visibility @ Fixed some missing sounds in radio protocol (wip) @ RGN impact sounds @ T72B3, T90A, BMP3 late & M have now EMR crews @ Fixed some visual bugs in Plissa/Agava FCS @ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight @ Fixed T-72 indep flag removal script @ Fixed T-72 traverse sound (bad sample compression) @ Fixed minefield module @ Fixed Mi-24 sound configuration @ Fixed commander mem point for T-90 commander @ Fixed BTR-80 recoil @ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40) @ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors @ Fixed TR8 PIP variant scripts @ Missing headlight proxies for rhs_BTR60.p3d @ Magnified scope ranging (PSO/1P29/PGO) @ AK-103 NPZ GP-25 can now load GP rounds. @ Silencers no longer reduce muzzle velocity ## REMOVED IN 0.4 - Disabled AINET until better solution is found - Removed thermal monitor from early BMP3s visible in cargo view # 0.3.9.1 ## ADDED IN 0.3.9.1 + GDM-40 Smoke grenade ## FIXED IN 0.3.9.1 @ CBA Compatability fixed # 0.3.9 ## ADDED IN 0.3.9 + T-80UK + T-90A + PTS-M (=SappeR= and пионер) + ERA effects for T-72B K1 bricks + AINET smart fuse for T-80UK, T-80UE-1, T-90 and T-90A + New YakB sounds + 125mm SABOT petals model ejects after shot fired + 125mm ATGM pusher muzzle effect + New Mi-24 sounds + New GP-25 sounds + 125mm & 100mm cannon recoil (singleplayer only) + PSNR-5K Tall Mike radar functionality to BRM-1K + Option to disable/enable FCS target lead (RHS option screen) + RGN Impact Grenade + Adding insurgent uniforms to VA + Added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity + Fully functional Shtora active protection system to all applicable vehicles + Russian Ammo crates (non-virtual) + 902A/B smoke launcher sounds + ERA explosion sound effect + Added BMP-3M & T-90 groups + Added turret popping effects for T-72 and T-90 tanks + RHS_fnc_vectorRandomize + 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst) + Added Insurgent camo to Insurgent BM-21 + Added BMD-1 to Insurgent faction. + Added BTR-60 to Insurgent faction. + T-72 Garage icons ## IMPROVED IN 0.3.9 ^ Mountain Flora Texture ^ Added aiAmmoUsageFlags to ammo ^ EMR texture ^ Reduced AZP-23 dispersion ^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds ^ HEAT simulation ^ T-80U tanks smoke grenade enchancements ^ Increased exhaust smokescreen lifetime and size ^ Tochka-U wheel textures improved. ^ Lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp ^ Audible gun range increased to current A3 standards for russian weapons ^ 3D17 smoke effects ^ Arma 3 will now use RedHammerStudios as pbo author in rpt ^ Countermeasure controls & reload time ^ T-80UK dazzlers ^ Adjusted mirror position for all Gaz-66 trucks ^ Updated mod logo ^ Updated Ural instrument gauges ^ Tigr Cockpit gauge animation fixes ^ Added descriptions to 2S3 shells ^ Improved BMP-3 res lods ^ Major tweaks to all FCS scripts ^ Changed elements in proxies to better handle retexturability for BMP-2 ^ Reduced T-72 sound volume ^ Reduced minimal lase range for few vehicles ^ PhysX handling improvements across all vehicles ^ Short descriptions for RPG ammo ^ Improved T-90 topspeed and acceleration ^ Smoke generator screen blocks AI visibility ^ Reduced timeToLive for heat penetrators ^ Standarized a little bit HEAT hit values so new & old system go along a little better ^ Tweaked tank positioning in groups ^ Experimental change of unit position in group for BMP1 squads - should be working much better with zeus ^ Converted T-72B obr89 to new damage model ^ Tweaked displayNameShort for AT rockets ^ Improvements to CE armor system ^ Vehicle smoke generator will now turn the engine on if required ^ GAZ-66 Stringtables and configs cleaned up ^ Finalized early T-90 (no FLIR sight and exhaust changed to the old one) ^ Zues compatibility for weapon fire camera shake ^ Updated TR8 model, textures and RVmat ## FIXED IN 0.3.9 @ Sprut-SD FCS laser timing @ Zeus works on dedicated servers @ Coaxial mg exit points fixed on T-72 family tanks @ Fixed damage selections for T-80U @ Fixed t-72 reverse speed @ Grenade names in UI @ Rocket pod sound looping @ Rebel T-72 flag now disappears on all clients @ Mi-8MTV3 cargo places reduced to 13 in line with proxies @ Transparent PKM cover on Mi-8MTV3 @ Cargo capacity on BTR series reduced to 7 @ Fixed some proxies not hidden after destruction @ Fixed some alpha sorting issues on T-72B3 @ GP-25 no longer plays hide and seek game during NPZ mounting @ Major stringtable fixes (Schmeisser) @ Smoke generator network fix @ Fixed first person view for drivers in T-90 & T-72B3 obr12 @ Fixed broken Fire Geometry on T-72B obr89 @ Reversed joystick controls on Mi-8 @ Tweaked Mi-8 hitpoints @ Vehicle crews can now access their countermeasures @ Fixed 1PN93-2 double illumination @ Fixed wrong selections in BMP3_early.p3d res lod @ Fixed typo for malyutka penetrator @ Wrong skirt texture in one of the lods of T-90 and T-72B3 @ Fixed GAZ-66 R142 ladder visible in res lods @ Fixed mirrored UV islands for BMP3 left mirror @ RHS mines removed from minefield module, making it work again @ Gravity geo boxes selection removed to avoid ingame collision @ Fixed decals alpha sorting on t80ue & m45 @ Helicopter Pilots should not have random facegear from now on @ Weapon default FOV changed to 0.25 @ 6Sh92 fixes @ Fixed T-80UK texture compression error and smoke cap @ Commented out EMR 6Sh92s @ Minefields mines didnt explode @ Covered up some AO errors on T-90 turret @ BMP-3 servo sound @ BMP-3 editor icon size @ Fixed dark spot in PKM from compression making the rounds look struck. @ 2S25 & BMD-4 servo sounds @ Fixed wrong bis_fnc reference and missing scope errors for headgear randomization @ Fixed Texture Glitch on Tigr @ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24 ## REMOVED IN 0.3.9 N/A # 0.3.8 ## ADDED IN 0.3.8 + AKM / AKMS have new DTK-1L muzzle attachment + Class documentation http://class.rhsmods.org + Implements engine smoke screen for more vehicles + Simulation of tandem HEAT warheads + Initial injection of female heads + 3D17 smoke shell p3d + T-90 + New textures for BMP-3 + New autoloader sound for Russian tanks (vlad_8011) + TR-8 Periscope (several test versions) + Add RU RPG7 AT class + Heat diffraction effects for weapons + Sabot discard model + Added 5 guerilla uniforms to replace default uniforms, equipped all existing troops with these uniforms. + Added guerilla crewman for vehicles + PDU-4 + Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki) ## IMPROVED IN 0.3.8 ^ Update PKM & PKP weird bipod as side attachment ^ Deleted arbitrary rear sight from PMM in pilotview LOD ^ Some WIP work on FCS calculations (BMD-4/T-72B3,etc) ^ Reduced DPM AK5 muzzle flash size ^ Corrected Sprut geometry as smoke grenades were colliding with physx geo ^ Replaced bis fired EH for Sprut & BMD-4 ^ Altered colours of the two Beanie hats to be less desaturated and white. ^ Brighter 3D17 spark ^ Minor rhs_effectFiredSmokeLauncher improvements ^ Minor RAM compatibility changes ^ BMP-3 is now using rhs driver visor ^ Damage and penetration values updated for AFRF heavy AP rounds ^ Mi-24 model improvements ^ Improved CTI soldiers XEH compatibility ^ Corrected BTR-80 NV light type ^ Corrected T-72 wheel geometry ^ Increased lead calc speed ^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE ^ Improved RPG-26 and RShG-2 peephole for easier sighting ^ Reduced smoke of RPG-26 and RShG-2 ^ Various lod fixes for T-72B3 and T-90 ^ FCS improvements ^ Added guerilla wounds ^ Reduced shine of guerilla uniforms ^ Added backpack filled with ammunition ^ Added Insurgent flag ^ MaGAZines hidden when no maGAZine equipped for AKs ^ Explosion and crater effects of HE rounds improved ^ Removed vanilla backpacks for Indie AT and AA gunner ^ 3D17 smoke & sparks LODs ^ 3D17 smoke optimization ^ Improved FCS calculations & added gun offset script ^ BMP-1/2 inplace turning improved ^ BMP wheelCircumference more accurate ^ Added reslods for BMP-3 ^ Increased T-72B3 & T-90 turret rotation speed ^ Improved BMP-3 shadows ^ Changed shape of new style field cap to be more rounded. Original was too long and looked daft. ^ Changed TFA classes as requested by author. ^ Added some missing items in virtualAmmoBox.sqf ^ CTI: equipment is now handled by virtual arsenal ^ CTI: changed MHQ to FMTV MHQ & Gaz66 R142 ^ CTI: changed AI groups - ai should be more aggressive & use armor ^ CTI: added ability to remote control AI units in own group ^ CTI: restored headless client support ^ CTI: adding TF LR radios if TFAR is detected ^ Added custom arsenal function to prevent load bug ^ Greatly improved 902B/3D17 smoke salvo performance ^ Better overall 3D17 smoke performance ^ Slighlty increased Mi-24 hitpoints armor ## FIXED IN 0.3.8 @ Fixed T-80UM alpha decals sorting @ CTI: fixed initial gear (missing DTK on AK) @ CTI: Fixed black icons in purchase menu @ Added workaround for tanks stuck in place @ Numerous fixes to female heads module @ Commented out old gear configuration @ Fixed damage textures for T-72B3, BMP-3 @ Fixed Mi-8AMTSh w/ UPK rocket count @ Fixed side = 0 bugs with groups @ BMP-1 decals added to last lod @ Fixed buggy soldier leg memory points @ Removed empty visual lod from BTR-80A @ Fixed ammo cost for shells @ Fixed RU accessories wrong inherited inertia values @ Fixed remaining decals on BTR-60 after being destroyed @ Fixed BMD-2 FCS not appearing @ Kh-29 can lock @ Fixed soldiers not having put in their weapons. @ Fixed wrong texture assignments and proxies in T-72B3 lods @ Fixed duplicate names in decal inits, possible fix for JIP problems @ Fixed turret elevation angled on the BTR-80/A @ Fixed BTR-80 recoil @ Fixed ATGM FCS calculations - close T730 @ Fixed T80U recoil - close T732 @ Fixed bug with folding/unfolding AK74M (plum mag) @ Fixed Gaz-66 R142 mast res lod bug @ Fixed Tigr dashboard always shining @ Fixed high VOG 6B23 armor ## REMOVED IN 0.3.8 - Removed legacy bipod stuff - Removed legacy smoke launcher from Sprut-SD commander - AKM / AKMS can no longer support DTK4 silencers - Commented out some Kart DLC sounds in rhs_weap_pistols.hpp # 0.3.7 ## ADDED IN 0.3.7 + Added plissa to T80UE1 + Added R-142 deployed configuration + Variant of the 6B13 rigged with 6Sh92 + Added DTK-4 (Short) + Added DTK-4 (Long) + Added traverse sound for T-72 & T-80 (more to come later) + Added AK5 muzzle flash hider + Added DTK-4 (7.62)M + T-72B3 now uses experimental armour system (depleting ERA, Improved penetration) + Added Gurdys M88 uniform (plus strings) + Added hasBipod param to weapons with integrated bipod + AIS/RAM compatibility & support for tandem HEAT warheads + Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition) + Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation) + Added some missing authors to rifles + Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare + Added deployment anim available at VG + Added flatbed variants for GAZ-66 & Ural 4320 + Added Polish stringtables by Gienkov + Added 1P78 ## IMPROVED IN 0.3.7 ^ Changed metal_plate penetration material to new weapon_plate for russian weapons ^ Matched the AK reload sounds with the modified animation ^ Removed military decals from civilian trucks ^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability) ^ Unified Russian weapon inventory icon facings. ^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF ) ^ Updated RU vests. ^ Improved Tochka-U scripts ^ Added reslods to russian muzzle brakes ^ Tweaked T-72B3 FG ^ Tweaked T-72B NSVT in FG ^ Tweaked BMP3 loadout ^ Fixed visible proxies after destruction for BMP-3 ^ Tweaked BMP3 loadout ^ Added lodnoshadow=1 param to BMP-3 proxies ^ Updated CTI Insurgents (adding AKM + GP25) ^ Tweaked AKM ironsights ^ Corrected RU Grenadiers vests value for coherence sake. ^ Tweaked UPK23 smdi ^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets ^ Added AK103 inventory pictures ^ Lowered disposable RPG mass ^ Scoped = 1 patchless soldiers till they receive proper names ^ Improved T-80B & T-80A FG + Added ERA hidding after depletion ^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66 ^ Added res lod to PMM ^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46 ^ AKM/AKMS default sights zeroed to 350M ^ Sprut has now a better tankturnforce ^ T-80s now accelerate better and faster ^ All T-80s now use the 4-box system for weight distribution ^ Added reslods to PKM & AKM ^ Added SU-25 to zeus CAS module ^ Added Russian mines to mine module ^ Added shadows to PRV-13 ^ Tweaked cargo poses on BTR-80A ^ Retimed anim sources on AK rifles to fit new character animations ^ Replaced networked variable with animationPhase ^ Corrected PKM ammo box dimensions and handle size ^ Added pivot points to some AK74M rifles ^ Tweaked Tochka-U nuke script ^ Added missing gunner hatch shadow to T-80B & A ^ Updated RU vehicles water fording - Close T597. ^ Added some VG support for BTRs ^ Tucha smoke launcher system reworked ^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running] ^ Updated RU Stringtables Spanish translations ^ Add parachute to SU-25 Pilots ^ Changed folded AK hand anim ^ Added more vehicles to insurgents ^ Added deploy pivot memory point to east weapons ^ Improved destruction materials for ka52 & Mi-24 ^ Added support for VG for most of vehicles ^ updated ASDG jr compatibility code for marksman dlc ^ Improved cockpit model in exterior res lod for Mi-24 ^ Added all RU Weapons to Zeus/Editor spawn list ^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc) ^ Improved TFAR compatbility: LR Radios based on vehicle data ^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634 ^ Added automatic loading of disposable launchers for player (to prevent dumb looking loading of such launchers) ## FIXED IN 0.3.7 @ Fixed canFloat param on BMP-1/2 @ Fixed SU-25 lights @ Fixed wrong inheritance of camo ak74m (scope = private error) @ Fixed FCS scripts @ Fixed T-80u missing sources errors in rpt @ Fixed control sticks inverted movement in mi8 & ka52 @ Fixed Mi-24 gunner memory point @ Fixed FFV issue for Mi-24 & BTR-80s @ Fixed hidding second antenna for command versions of BMDs @ Fixed transparency issue with T-80B NSVT collimator @ Fixed Pchela 1-t rpt errors @ Fixed warped faces on PMM slide @ Fixed warping ploys on PMM slide in viewPilot LOD @ Fixed cargosystem lod issue @ Fixed BMD-1/2 init not working @ Fixed fording depth for tanks with snorkel @ Fixed some BMP-3 .rpt errors @ Corrected supply points for Ural & BTRs @ PK reload sounds are now in sync again. @ Fixed 6Sh-92 headset cliping @ Fixed T-80UE-1 loadout @ Fixed grey SU-25 Kh29 loadout @ Fixed BMP-3 turnedout anim @ Fixed BMP-2/BTR-80A sight script @ Fixed T-80A weight @ NVG visible for UAZ open passangers @ Fixed snorkel script not working with commander/gunner inside due to Changed anim names ## REMOVED IN 0.3.7 - Removed BIS FCS ranges from 2S3 # 0.3.6 ## ADDED IN 0.3.6 + GSSh-A-18 Headphones for transport pilots + Camo Tigr + Added UPK23-250 pods + Tigr FFV version + Tochka-U + RSP-30 flares + PBS-1 and TGP-V Sound suppressors + AK-103 (various variants) + AKM + AKMS + PKM (Thanks to RobertHammer and Sarvs/SAM61) http://gamebanana.com/models/3207 for non-commercial license info! + Makarov PMM handgun + DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled. + T-80UE-1, T-80UM, T-80U (M45) + 6B13 Vest (various variants) + 6B26 Helmet (various variants) + 6B27M EMR-Summer ESS/Balaclava variants + Suppressed sounds for the SVD Dragunov with TGP-V + NPZ mount (to allow picattiny scopes) + BMP-3 remodelled + Added Mountain Les 6B27M variants + Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor + Added more Mi8, Mi8MT, Mi24 and Ka52 variants + Added 6Sh92 as a standalone vest (without 6B23) + Radio chatter in vehicles + Added beanies + Added PZU5 sight for T-80A & T-80UE1 ## IMPROVED IN 0.3.6 ^ Joint Rail supported ^ Vanilla accessories supported ^ Stringtable translated to Spanish ^ Stringtable updated for Russian and German. ^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP) ^ Tweaked SVD hand anim ^ Added 350m zeroing to PSO-1 ^ Added 9M47 model to PRP-3. Flare mortar now functional. ^ T80B & T80BV NSVT is usable by commander when turned out ^ Added new FAE effect (S8 DF/RShG2/TGB7) ^ Added thermal camera view to Ka52 cockpit ^ Tweaked headgear config - Added hidden selections for retextures ^ Zeroing of 1P29 now set from 400 to 1000m ^ 1P29 now has tritium illumination for night operations. ^ Added night illumination for PSO-1 and PGO-7V3 sights (N key) ^ Added camera shake to ZSU ^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors) ^ Added Su25 w/ Kh29 rockets variant ^ Added random Mi24 skins script ^ Added new rockets for S8 (FAE/tandem HEAT) ^ Added CE penetration to S8 heat rockets ^ Added VV Shevrons ^ Tigr PhysX updated ^ Now clan patches can be used in Russian uniforms ^ Tweaked RPG7 animation ^ Ka-52 missiles uses proxies now (empty tube after shot) ^ Tweaked CE penetrator behaviour (reduced timeToLive) ^ Tweaked Mi24 damage selections ^ Improved BTR-80 destruction materials ^ Updated BMD series Physx ^ Updated BMP-3 Physx ^ Randomized scarf distribution ^ Added numberphysicalwheels to Tigr ^ SS21 PhysX and Buoyancy update ^ Improved Russian flares intensity ^ Tweaked AK-74 hand anim ^ Updated all grey aircraft textures (color unification) ^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies. ^ BTR gunner & commanders may use compass now ^ Added 7.62 mag in RU ammobox ## FIXED IN 0.3.6 @ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal @ Fixed UPK23 gun smoke position @ Fixed Mi8AMT door animations @ Fixed T-72B weapon maGAZines @ T-72B: reduced tankTurnForce (turning was too sensitive) @ Fixed UAZ open passenger seat @ Missing scope proxies from rifle lods @ Tweaked T-72 & T-80 loadouts @ Su25 corrected max speed to real value. @ Tweaked 2A28 - AI should switch now between HE/AP rounds @ Reduced NSVT damage @ Fixed road wheels shadows + reduced amount of sections in shadow lod @ Corrected URAL hidden selection textures @ Fixed textures in patchless uniforms @ Fixed helicopters UPK23 tracer start point @ Increased hull minimalHit for BMP, BMD & Sprut-SD @ Tweaked BMD4 hitpoints position @ Fine tunning BMP/BMD tracks hitpoints @ Tweaked smoke grenades @ Fixed BMD-4 PhysX @ Fixed infinite last mag ammo when folding/unfolding @ Added lockWhenDriverOut = 1; to T-72 main turret @ Fixed T-72 shadows + Added shadows for NSVT @ Tweaked T-80 loadouts @ Fixed T-72B3 main shadow @ Tweaked OG7 and TGB7 penetration @ Added minimalHit to BTR turrets @ Inertia Tweaked @ Slowed down RPG reload anim (for realism sake) @ Fixed visibility of NSV bags @ Fixed Ataka missiles proxies @ Fixed URAL RPM indicator @ Tweaked Yak-B sound configuration @ Fixed missing muzzle flash on AK-74M w/ GP25 @ T-80 2A26 can not longer use ATGM (as in Real life) @ Fixed missing muzzle flash for Mi24 (main armament) @ Fixed missing FFV for Mi24 variants @ Fixed Mi24 gun tracers @ Fixed ZSU destruction effects ## REMOVED IN 0.3.6 - Mi8AMT Cargo variant # 0.3.5.1 ## ADDED IN 0.3.5.1 + Added FCS to BMP-3 + Added AK-74M with plum maGAZine ## IMPROVED IN 0.3.5.1 ^ Enabled retexturing with setObjectTexture command on UAZ & Ural ^ HotFixed .rpt spam ^ Reduced cost for Igla ammo ^ Tweaked vest capacity ^ Tweaked T72 NSVT handle anim ^ Tweaked BMP front armour ^ Added pedal anims to Mi-24, Ka-52 and Mi-8 ^ Added AGM_fuelCapacity parameter ^ Added brake lights, shadow res lod & did small clean up in properties for BMP ^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3 ^ Reduced 2A42 dispersion ^ Added deletion of AI disposed AT launchers after 300s ^ Added missile reticle to BMP-2 ^ Fixed RShG-2 texture ^ Improved Ka-52 HUD and MFD ^ Added warning lights to Mi-24 cockpit ^ First implementation of 2P130 in PRP-3 ^ Tweaked zeroing options for pso1 ## FIXED IN 0.3.5.1 @ Add additional AK mag with no tracer rounds, remove tracers from SVD mags, @ Increased wheels armour for BTRs @ Increased tracks armour for BMD & SPRUT-SD @ Corrected firing angles for rear mi8amtsh gunner @ AK-74M folding disabled in vehicles @ Engagement of air targets with Yak-B Fixed @ Fixed RShG-2 zeroing @ Removed FFV positions from Kung GAZ-66 @ Fixed some letters in FCS UI didnt show correctly @ Fixed zeroing for APCR shells in BMD-4 FCS @ Fixed Tigr and BTR-80 brake lights @ Fixed BTR-80 KPVT shadow @ Fixed some instruments in Ka-52 cockpit @ Fixed some Russian translations @ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back... # 0.3.5 ## ADDED IN 0.3.5 + Added: T-72B3 + Added: Custom sounds for all heavy and light weapons + Added: ZEUS mission + Added: Mi-24 with sling load rack + Added: EKP-1S-03 + Added: 1P63 + Added Kobra reticle [press Num / to change reticle (default secondary optics mode key)] + Added camo selection for vests (using hidden selections) + Added FCS calculations for PKT in BMD4 + Added rpg7 maGAZines models + Added hint if extended armour is turned on & there are RHS vehicles on the map + Added Gaz-66 Ammunition resupply truck + Added A2 RPG7 reload animation + Added: Flora boonie hat + Added reload sequences to AK74M rifles + Added 1PN93-2 sight (Night sight for RPG-7V2) + Slingload feature Added to appropriate vehicles + Fire From Vehicles Added to appropriate places ## IMPROVED IN 0.3.5 ^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes ^ Improved Mi-24 Advanced Flight Model configuration ^ Damage scripts for vehicles ^ HEAT penetrator behaviour ^ Less debug info in RPT from certain scripts ^ Gear change animations ^ RPG-26 and RShG-2 functionality improvements ^ Reduced helmet armour ^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL ^ Tweaked T-72B obr. 1985g & T-80BV hitpoints ^ RequiredVersion Added to all folders ^ General cleanup of unused resources ^ RPG-7V2, SVD resolution and shadow improvements ^ Resolution and shadow improvements for all scopes ^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water) ^ Tweaked Mi-24 cargo shadows ^ Tweaked Su-25 shadows ^ Added cfgPatches entries to a3 stuff for better compatibility ^ Tweaked ammo values ^ Tweaked destruction materials for Tigr ^ Tweaked RPG-26 position while on back ^ Improved BTR-s geometry convexity ^ Texture improvements for RPG-7V2 and PKP ^ Hind texture tweaks ^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg ^ Increased Tigr engine armour ^ T-72B model improvements ^ Added new driver optics to 2S3 ^ Improvements of Gaz-66 gearbox ^ Changed inertia for MGs ^ Tigr interior updated with better camo and normals file ^ Reload sounds for AK family, PKP ^ Added bipod functionality to PKP (Ctrl+C) ^ Some infantry units now have scopes ^ PhysX Update for UAZ ^ Added cannon fire camera shake for RU air vehicles ^ Increased 7.62 round damage ^ Added motor burning texture to rpg7 projectiles ^ Improved firegeo and shadows of T-72B ^ Improved damage handling script (performance optimizations) ^ New engine and suspension dataset for Gaz Tigr ^ New damage textures for older T-80s ^ Small torque curve corrections for BMP1 and BMP2 ^ UAZ name Changed to newer model ^ RPG gunners will now attack helicopters with PG-7V rockets ^ Enabled T-72B commander NSVT ^ BTR geometry fixes ^ Added stock fold functionality to simple AK [Ctrl+C] ^ Removed ability to mount optics on folded AK ^ Removed radar from Mi-24 ^ Correct ranging for PGO-7V3 sight ^ Added editing zone size param to ZEUS missions ## FIXED IN 0.3.5 @ Damage and hitpoints on helicopters @ Graphical glitches on BTR-70 and BTR-80 @ Missing ; token in BMP-2 PhysX config @ MaxFordingDepth for all vehicles @ Flying ESS goggles in distant LODs @ Residual NV grain effect for some custom FCS @ Commander FCS for BMD-4 @ T-72B group names @ Gear change & wipers sound using animationSourceSound @ AI not engaging Ka-52 @ Fixed T-80U some proxies not hiding on destruction @ Decals breaking if URAL and Tigr were on the same map @ Snorkel script @ Fixed Ataka resolution LODs order @ Fixed Mi-8 rpt enginehit errors @ Fixed PRP-3 using BMP-1 physx config instead of BMP-2 @ Internal shadows in BMP-1/2 @ Lights selections on T-72 @ Added missing VV BMP-2 variants to cfgPatches @ Commander triplex uv maping on BTR-70/80 @ Mi-8 cruise speed @ Commander optics stabilization on T-80 @ Changed M112 ATGM to M119 on T-80A/U @ Changed T72 FCS laser & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD @ Reduced Mi24 fuel consumption rate @ Tweaks to TGP-A silencer @ Fixed some errors in 1G42 & 1G46 FCS @ Removed unused muzzleFlash effects entries @ Missing gunner getin dir memory points for UAZ open @ Fixed welcome screen handler @ Replaced TKN-1S with TKN-3 on BTR-80 @ Removed wire cutter from pilot view of UMTBS backpack @ Reduced door action range on Mi-24 @ Fixed last resolution LOD of 6B23 with 6Sh92 @ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build) @ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact) @ Fixed BMD-4 grain effect in driver optics @ Fixed Sprut-SD elevation bug @ No crosshair on 3rd person for Russian armament @ 2S3 gunner view issues @ Fording depth for Ural increased @ Gaz-66 Repair vehicle (No repair options) @ Decals on T-80s disappear on destruction @ Arma 2 vehicle thermal map fixes @ Removed driver triplex zoom @ Fixed Mi-8 AMTSh muzzle flashes @ PSO ranging and zeroing correct ## REMOVED IN 0.3.5 - Removed HMD from Ka-60 # 0.3.0 ## ADDED IN 0.3.0 + Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela + Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2 + IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M + APC: BTR-80 and 80A, BTR-60PB + Tanks: T-72B, T-80U and 2S25 + Artillery: 2S3 and BM-21 + Anti-Air: ZSU-23-4 + Trucks: GAZ-66 various kungs, Typhoon + Car: GAZ Tigr + Radars: P-37 and PRV-13, various kungs + Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60 + Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots. + Gear: all gear separated from uniforms ## IMPROVED IN 0.3.0 ^ PhysX, Advanced Flight Model ^ Improved, realistic scripted FCS ^ Russian voice protocols ^ Sling loading and FFV-ready