# Changelog Legend
+ Added
- Removed
@ Fixed
^ Improved
# 0.4.5
## ADDED IN 0.4.5
+ BMP-3 now has propper thermal textures
+ AK-74N (Plum / GP25) & AK-74N (Plum / GP25 / NPZ)
+ Added partial gripod support for AI units when loadout is edited through Virtual Arsenal
+ Field manual entry on the Su-25's Klen-PS guidance system
+ Added GPS to MiG-29S
+ Added MiG-29SM
+ Added Moving Map to Mi-24
## IMPROVED IN 0.4.5
^ S24 rocket single fire mode
^ S25 rocket single fire mode
^ Adjusted Physx configuration of Uaz, Ural & Gaz-66 to 1.78 changes
^ Adjusted amount of fuel for Uaz, Ural & Gaz-66
^ Changed explosion sounds for some heavy missiles (Tochka/Kh55/S24/etc)
^ Added PiP occluders to Gaz-66
^ Improved Tigr PhysX (Geo LOD, suspension, etc.)
^ Added PiP occluders to Tigr
^ Improved BTR-70 Firegeometry
^ Improved BTR-70 PhysX
^ Adjusted BTR-60 & 80 suspension configuration
^ Improved ZSU-23-4 PhysX
^ Added new PhysX for T80 series tanks
^ Added new exhaust particle effects for MiG-29 - Close T2161
^ Improved Gas Turbine particle effects
^ Limited dynamic object drawing to Object Draw Distance
^ Improved T-72 & T-90 PhysX
^ Added improved PhysX to BMP-1 & 2 (WIP) - there are still some funky moves here & there
^ Added static toggleable static reticle for Su-25
^ Tweaked Ural driver hand anim a little bit
^ Changed GSh-30 sound
^ Added new PhysX configuration to BMP-3
^ "Hide radar" component now actually disables radar for Mi-28
^ Improved T80 tracks movement (quadified & reduced amount of segments)
^ Improved T80, BMP-3, BMD-1/2/4 & Sprut-SD suspension movement
^ Increased Su-25 takeoff distance
^ Improved BMP-3 & BMD-1/2 Physx
^ Added interior geometry occluders to BMP-3
^ Partialy implemented PiP BBoxes for BMP-3
^ Changed recoil syntax to array version
^ Added interior occluder to BMP-1 & 2
^ Added static reticle to MiG-29
^ Reduced recoil of D30 ammo (this time for real)
^ Added improved PhysX to BMD-4 & Sprut-SD
^ Tweaked BMD4 & Spurt-SD track trace size
^ Added new PhysX to 2S3
^ Improved PTS PhysX
^ Removed RWR from Mi-8MT & AMT, added Nav panel to Mi-8MTV-3 & AMTSh
^ Added PhysX suspension to Tu-95
^ Adjusted speed of Konkurs & Metis
^ Slightly increased width of AKU-58 (Kh-29, Kh-38 etc. launch rail). Better appearance on Su-25 hardpoints
^ Zeus is now able to move vehicles during their engine startup
^ Disabled forced optic mode for BMP-3 bow machinegunners
^ Added engine startup delay to Tu-95
^ Added some placeholder KAB-500 variants
^ Tweaked Kamaz-5350 PhysX
^ Initial configuration of MiG-29SM
^ Retextured Kh-38 missiles with appropriate seeker heads for each variant
^ Added AI burst length randomization
^ Tweaked ai firemodes settings
^ Added extra pip view distance options
^ Adjusted aiDispersionCoefs for tanks
^ Tweaked exhaust smoke generator: added continous mode (switch with ctrl+c) & tweaked smoke intensity
^ Exhaust smoke generator now consumes fuel
^ Improved Dedal 5-20 scope shading (set model to calculate vertex normals by impedance angle)
^ Added PiP Bounding Boxes to Kamaz mirrors
^ Added PiP Bounding Boxes & improved r2t resolution (to 512x512px) for Mi-8 helicopters
^ Added ladder to MiG-29S
^ Added some more interior animations (gear switch, pedals, etc)
^ Reduced max range of Kh-29T
^ Tweaked MiG-29 PhysX in order to fix random wheels locking during roling on runway
^ Added another LOD level to AK-74
^ Added waypoint managment system for MiG-29S (WIP)
^ Further improvments to PAK-FA map - map can now be used during the night & doesn't reflect sun
^ Mi-28 radar better able to find ground targets
^ Weapons firemodes tweaks
^ Added 2 parameters to paradrop waypoint: custom parachute setup & jump delay control
^ Added action to fold mirrors on MiG-29S
^ Tweaked 3rd person camera for tanks
^ Added master caution indicator to MiG-29
## FIXED IN 0.4.5
@ Fixed short display names for AKM magazines
@ Removed army patch from Izlom uniform
@ Fixed T90 white triangle in distant LOD
@ Fixed Kab-250 not selectable when equiped in internal bay
@ Fixed Kh38MAE & Kh25MA guidance systems
@ FAB-100 launcher displayname string
@ Fixed Ural speed indicator
@ Fixed some of the duplicated turret hitpoints .rpt errors (more to come)
@ Fixed D-30 recoil - T2328
@ Fixed decals errors for BMD-4
@ Changed T-72 decal initialization
@ Fixed missing T72 animation
@ Fixed Tu-95 dust memory points
@ Fixed AI in MiG-29 didn't want to use it's cannon
@ Fixed Scarf randomization for Russian units
@ Fixed Yak-B AI dispersion coefs
@ AK-74 lower shadow LOD
@ Fixed modelSides of uniforms that are also used by CHDKZ
@ Fixed mod logo
## REMOVED IN 0.4.5
# 0.4.4
## ADDED IN 0.4.4
+ Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off
+ Added new S-24 model and textures
+ Italian strings by AtixNeon
+ Added FAB-100
+ Added FAB-500 M54 bombs
## IMPROVED IN 0.4.4
^ Increased max radar range of ZSU-23-4
^ Added showAsCargo params to Mi-8 & Tu-95
^ Klen-PS is automaticly disengaged after losing track
^ Removed vanilla lock tone sound on vehicles with SPO-15 RWR
^ Improved Tochka-U physx
^ Tweaked planes head leaning during sharp turns
^ Tweaked Su-25 loadouts
^ Tweaked sensors range further
^ Tu-95 sensors defined
^ Updates to Shilka sounds (May be further modified)
^ Adjusted Su-25 & MiG-29 dive indicator
^ Increased CM immunity of AFRF radar guided missiles a little bit
^ Calibrated Su-25 CCIP mark
^ Added AP belts for ZSU and ZU-23
^ Update to BMD sounds
^ Adjusted Su-25 hitpoints
^ Ka-52 radar range increased to 11 km
^ ZSU-32 IncomingMissileDetectionSystem set to 0
^ Added firemodes to KMGU-2
^ Adjusted Su-25 hitpoints
^ Tweaked timing of AK(S)-74 reload animation
^ Renamed 5N7 to 7N6 and 7N6 to 7N6M, since 5N7 seems to exist only on wikipedia
## FIXED IN 0.4.4
@ Fixed Klen-PS throwing script error when USAF was not loaded
@ Fixed few scripts which were dependant on USAF, now should work without USAF loaded
@ 9M120 missile magazine had the wrong `pylonWeapon` assigned (other 9M120M/F/O, variants weren't affected)
@ Fixed AKS-74 folding into AK-74M
@ Fixed AKS-74N (plum) folding into NPZ version
@ Fixed AKS-74N (Plum - folded) muzzleflash was visible at all times
@ Fixed UAZ & Ural sounds
@ Fixed Vikhr missile guidance
@ Fixed Mi-24 ATGM handling on dedicated server
@ Fixed engine startup script
@ Fixed Pak-Fa inherited some Su-25 scripts
@ Fixed MiG-29 HUD clipping when mastersafe & HMD was engaged
@ Su-25 launch authorization lights were not working properly
@ AK103+GP25 reload anim was out of sync
@ Fixed rifle cartridges shadows
@ Fixed Tochka-U sounds
@ Fixed T-72B3 Tank Commander override
@ Fixed MiG-29 speed & alt baro indicator textures
@ Fixed MiG-29 wreck doing crazy stunts (non convex geometry)
@ Fixed UAZ (DShkM) gunner zoom levels
@ Fixed T-80UK dazzler glass weird texture
@ Fixed BMD-2 gun particle effects - close T2311
@ Inverted T-50 fin animations
@ PAK-FA was missing some radar size properties. Version with external pylons is now easier to detect by radars
@ Corrected bad strings for repair Ural in some languages - close T2320
@ T-50 & MiG-29 were missing pylon proxies in their fire geometry
@ Mi-24 Increased maxTorque and maxMainRotorStress values.
## REMOVED IN 0.4.4
# 0.4.3.1
## ADDED IN 0.4.3.1
+ Added warning lights to Su-25 & calibrated some more indicators
+ Added engine startup delay to AFRF jets
+ New AK Animations deployed, Model.cfgs of respective weapons retimed
+ Added Klen-PS targeting system to Su-25 (vehLockTargets (default R) - activate laser, vehLockTurretView (default ctrl+t) - lock target)
## IMPROVED IN 0.4.3.1
^ Some more tweaks to Su-25 interior
^ Changed Kh-25/29 missile trail effect
^ Klen-PS can be now turned off by pressing R second time, cooldown time is dependent on usage time (<15s - 15s of cooldown, <30s = 30s cooldown, >30 & <60 = 60s of cooldown)
^ Added new mixed AT loadout preset for Su-25
^ Tweaked Su-25 hitpoints
^ Another tweak to engine startup script to improve it's behaviour in MP
^ Tweaked MCLOS function
^ Tweaked explosionShielding of PFM-1 mine
^ Increased PTM-1 mine hit value
^ Added PTM-1 & PFM-1 to mine module
^ Adjusted 9K32 and 9K38 damage values and parameters
^ Rotated incorrectly oriented submunitions
^ Re-added old AK mag change sound that was synced with RHS_GestureReloadAK2
^ Tweaked BMP-2 tracks rvmat
^ Added short description to ammo types
^ Tweaks to russian SACLOS missiles
^ Small tweak to su25 interior texture
^ Reduced Lipa/Vitebsk mag count due to MP compatibility
## FIXED IN 0.4.3.1
@ Some Kh-25 variants could not be fired (magazines weren't defined as compatible with their intended launcher weapon)
@ Fixed wrong magazine in ammo crate
@ Fixed PKM tracer count
@ Fixed missing missile error while using Su-25 (AT) variant
@ Fixe 2S3 Nuke explosion time
@ Mi-24 Changed Yaw SAS.
@ Mi-24 Changed max tail rotor stress.
@ Mi-8 changed Yaw SAS.
@ Fixed model.cfg errors with pedals
@ Fixed YakB submunition exploding when close to the helicopter
@ Removed some of custom panels from Mi-24, Mi-28 & Ka-52 gunners
@ Fixed UAZ, Ural & Tochka defines
@ Fixed access to Tu-95 control panel
@ Tochka-U wheels script errors and steering anims
@ Removed gunner seat from ejection seats
@ Removed (again) pylons from Mi-24VT
@ Fixed ZSU-23-4 component placement and various other model fixes
@ Fixed Mi-24P GSh cannon memory points
@ Mi-24 corrected force exertion point Z axis.
@ Mi-24 added some yaw stability into the yaw controller channel.
@ Mi-24 Reverted tail rotor Dynamic Pressure Ratio modifier to default.
@ Fixed .rpt errors about missing clear_empty.paa texture
@ Some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities
@ Mi-8 atrq pedal anims were inverted
@ Fixed Kh-29L wrong guidance
@ Fixed AK-74 (GP25) aiming memory points
@ Fixed missing Lipa on Mi-24
@ Fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters
## REMOVED IN 0.4.3.1
# 0.4.3
## ADDED IN 0.4.3
+ Dynamic loadouts for combat aircraft (Arma 3 v1.70)
+ Configured sensors for aircraft and missiles (Arma 3 v1.70)
+ Option to disable radio chatter by setting `rhs_vehicleRadioChatter` to 0 per mission or vehicle
+ Option to disable spall simulation by setting `RHS_SPALL_ENABLED` to false (however, it's recommended to leave this enabled)
+ Flag proxies for AFRF planes and helicopters
+ New Russian digital-style font for aircraft HUDs
+ MiG-29S (9-13) (many texture variants and customisation options)
+ KMGU-2 munitions dispenser
+ FAB-500, KAB-250 & Kh-38 from Lyotchik Snayper's PAK-FA mod
+ FAB-250-M62
+ OFAB-250-270
+ RBK-250-275 cluster bomb
+ RBK-500 cluster bombs variants (some variants use BIS' RBK-500, with proxied nose cones)
+ Many fully-modelled Russian submunition types for cluster bombs and dispensers: AO-1Sh, OFAB-50UD, PTAB-1M, PTAB-2.5KO, PTAB-2.5M, ZAB-2.5T, PFM-1, PTM-1
+ New UB-32 rocket pod and S-5 rocket models
+ R-27R/R-27ER and R-27T/R-27ET missiles and APU-470 launch rail
+ R-60 and R-60M missiles and APU-60 launch rail
+ R-73M and R-74 missiles and APU-73 launch rail
+ Vitebsk and Lipa DIRCM countermeasures systems added to appropriate helicopters
+ "Heavy" armed variant of Mi-8MTV-3, with an extra pair of hardpoints
+ Mi-24 and Mi-8 received Advanced Flight Model
+ Ural truck with shelter body, used for Repair truck
+ New AKM model (including new AKMN side-rail variants, Zenitco railed version, and Romanian PM Md. 63)
+ Many more AK-74N variants
+ PB 6P9 suppressed pistol
+ Zenitco B-13 rail (replaces NPZ rail in many cases)
+ 1P87 sight
+ EKP-8-02 sight
+ EKP-8-18 sight
+ TGP-V2 suppressor for SVD
## IMPROVED IN 0.4.3
^ `PreloadAddons` array for better compatiblity in multiplayer
^ `LODDriverTurnedOut` & `LODDriverTurnedIn` parameter configured for AFRF vehicles
^ Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat
^ `viewDriverInExternal` property configured for AFRF vehicles
^ Removed `autocenter = 0` & added `buoyancy = 1` to many vehicle models for better interation with water
^ Included new `tankTurnForceAngSpd`, `accelAidForceCoef` and `accelAidForceSpd` physX parameters for tracked vehicles (Arma 3 v1.78)
^ Removed gun barrel from physX LOD of several vehicles, to reduce risk of erratic collision behaviour
^ Some Multiplayer optimization of FCS code
^ Made default key for RHS FCS lasing, the same as standard Arma 3 'Lase Range' key
^ Tweaked engine startup script
^ Adjusted fuel explosion force
^ Configured `muzzleImpulseFactor` coefficient for some cannons
^ Removed tracer from 3OF26 annunition
^ Adjusted the amount of tracers on 30mm rounds
^ Adjusted the available TI modes of AFV thermal sights
^ Updated Muzzle flashes proxies on AFRF vehicles to newer ones
^ Visual improvements to Shtora dazzlers
^ Improved BMP-3 turret firegeometry
^ MFD-based indicators (replacing scripted solution) in BMP-3 driver station
^ BMP-3's PKT now uses a single 2000rnd magazine
^ ZSU-23-4 now uses 2000rnd magazines
^ ZSU-23-4 has sensor-networking capabilities
^ Made BTR less vulnerable to explosives
^ Set up retexturable selection for cover on BTR's spare wheel proxy
^ Disabled Tochka-U sounds in eden
^ Tochka-U control panel is available for remote controlled units too
^ Added basic interior for Tochka-U
^ Enhancement of GAZ Tigr's pilot LOD: animation of gauges, texture and material tweaks
^ Emilinated z-fighting in pilot LOD of several vehicles
^ Moved D6 parachute to `rhs_c_troops.pbo` for higher compatibility
^ SPO-15 is now limited to detecting radar-guided missile, plus further fixes and optimisation of script
^ Made planes compatible with the UI throttle indicator (Arma 3 v1.70)
^ Defined targetSize parameters for aircraft (Arma 3 v1.70)
^ Advanced hitpoints & suspension for Su-25 and T-50
^ Upgrades for Su-25, T-50, Mi-28 and Ka-52 HUD
^ Proper ASP-17 sight reticle for Mi-24 pilots
^ Su-25 & Pak-FA are now using throttle animation sources
^ Gave T-50 the ladder & get in animation from Lyotchik Snayper's PAK-FA mod
^ Optimized PAK-FA mirrors
^ Removed "Sukhoi" company name from T-50's 'displayname' string
^ Tweaked Mi-28 pilot camera script
^ Air-launched rockets will have some dispersion pattern (Arma 3 1.78)
^ Improvement to missile and rocket visuals - launch effects and animations
^ Rescaled R-77M shadowvolume to reduce visual artefacts
^ Increased tracer lifetime for 12.7x108mm bullets
^ `usePiP = 2;` parameter configured for Podnos mortar & BMP-3 crews
^ Collision geometry property added to static weapons animations
^ Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu
^ Exchanged Rakurs sight for 1P87, on VDV units equipped with AK-74MR
^ Removed last round tracers from 5.45 & 7.62x39 magazines
^ AK-103/104 given their proper polymer 7.62x39 magazine (removed reference to "steel mag" in AK-103 displayname strings)
^ Better AK(S)-74(U) hand animations
^ VSS/AS Val AI dispersion value
^ "NPZ Rail" weapon attachment renamed as "Rail Adapter"
^ Adjusted DPM AK5 fire light intensity
^ Improved responsiveness of accessories scripts
^ Reduced UMTB and Sidor backpacks capacity
^ Many tweaks to sounds
^ Cleanup of uvs, named properties, proxies & broken materials in many 3d models
^ New sound config for the Orsis T5000
^ Tweaked Mi-8 reticle rvmat
^ Added cluster variants of Su-25 for Zeus CAS module
## FIXED IN 0.4.3
@ 'Updating base class' errors
@ Fixed super armored T-50
@ Weapon holder classes generated by config Macro, were faulty
@ Low `armorStructural` value was making body armour ineffective on RHS units
@ Missing sound `occlusionFactor` and `obstructionFactor` parameters
@ Autoloader sounds could be heard clearly outside of vehicles
@ Tank AI in player team refused to fire without explict command
@ PRP-3 radar animation was broken
@ BMDs could carry too many units in Eden editor
@ BMD-1PK had the wrong picture in Virtual Garage
@ Typo in Tochka-U cfgPatches - basic variant was not available in Zeus
@ Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1.70 update
@ Reloading Malyutka missiles no longer fixes gun/turret
@ AI was not able to use Metis & Konkurs, due to misalignment of memory points
@ D30 crew "get in" memory points
@ Configs errors in static radar objects
@ Ejection seats were causing CTDs
@ PAK-FA navigation system script error, following Jets DLC
@ Su-25 compass direction
@ Su-25 missing memory points for shell ejection
@ Tu-95 copilot appeared in the wrong seat
@ Ka-60 duplicated in Virtual Garage
@ Mi-8MT crew was could not be shot
@ Mi-24's Yak-B gun was not selectable
@ Parts of Mi-24P did not hide properly when exhaust covers were hidden
@ Tubes of B-13L/B-13L1 pods were arranged upside-down
@ Added missing `nameSound = smokeShell;` to smoke grenades
@ Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments
@ Zenitco AK-103 was using 5.45mm suppressors
@ Hole in the wrist of units wearing Gorka R
@ Some Russian uniforms did not display wounds
@ Randomisation of face scarfs was bugged on VMF Recon units
@ Rebuilt corrupted models (switch.p3d, svds.p3d, svds_npz.p3d)
@ Russian helicopter pilot can-can legs when AFM is enabled
## REMOVED IN 0.4.3
- Removed old female faces and assigned default Russian ones to the former classnames, at request of author
- Removed magazine model from previously removed PMM pistol
- Removed un-needed test models from rhs_servicemenu.pbo
- Obsolete Ka52d.p3d test model
- Obsolete 2Dscope_SPG_4.p3d and dshk_destruct.rvmat
# 0.4.2.2
## ADDED IN 0.4.2.2
+ NIT-A Scope
+ Added flag proxies to all ground vehicles
+ Added AK74N w/ GP25 & NPZ variant
+ _TI maps for AK(S)-74 and DTK (1983)
+ New 1PN79 optics for the Kornet-M (6x, 12x, 20x)
+ AK-74 (Plum) and AK-74 (Emerald)
+ AKS-74 (Plum)
## IMPROVED IN 0.4.2.2
^ Mi-28 & Ka-52 should no longer trigger ejection sequence while being on deck of some vehicle
^ Cleaned up ingameui.hpp
^ Reduced reflection on Ka-52 MFD
^ Added some missing cfgPatches entries
^ Converted Kamaz & Tigr hatch actions to new turnIn/Out event handlers
^ Tweaked Ka-52 & Mi-28 MFD
^ Added proper mass to AK74
^ Added proper mass to russian pistol mags
^ AK-74 textures
^ Added rotational anim to OG7V
^ PTS-M radio antenna copied from View LOD to resolution LODs
^ Improved Ka-52 cargo lod for 6DOF
^ Improved FG of T-72, T-80 & T-90 (mainly more accurate tracks & wheels + turret ring for T-90 & T-72B3)
^ PiP monitor on Mi-28 & Ka-52 is changing zoom mode while flying with AI depending on distance to target & selected weapon
^ Rebel flag script is now using deleted EH
^ Score for RGO/RGN grenade kills is now properly handled (setShotParent implementation)
^ Changed RGO/RGN script to use new weapon event handlers
^ Tweaked specularity of Ka-52 instruments
^ Added ability to toggle pilot MFD for Ka-52
^ Updated Extended Armour/Reduced Damage warning infographic
## FIXED IN 0.4.2.2
@ AK-74 missing UV in lower lod + muzzleflash on AK-74 lower lod
@ Fixed PM muzzle flash in distant resolution lods
@ AK-74N missing rhs_npz script line
@ UAZ DShkM gunner no longer use invisible uber magnified scope
@ Fixed Su-25 hitpoints compiling .rpt errors
@ Removed updating base class errors
@ BMP-1 (basic variant) had wrong camo selections in last resolution lod
@ Fixed Mi-28 proxies which were inproperly configured - they had wrong name in cfgNonAIVehicles & were missing autocenter = 0 property in geometry lod
@ Fixed healing & mine radio messages causing error in stealth mode
@ AK-74 had small section missing material references
@ AK-74 had UV data in shadow lod
@ AK-74 finger was clipping with the trigger
@ Infantry riding on top of BMP-1s could not be shot
@ PGO-7V reticle resembled PGO-7V2 reticle when illuminated
## REMOVED IN 0.4.2.2
# 0.4.2.1
## ADDED IN 0.4.2.1
+ AK-74
## IMPROVED IN 0.4.2.1
^ AKS-74 textures & named selection / hiddenSel (body)
^ Added advanced hitpoints to Su-25
^ Adjusted aiming point for Su-25 Kh-29L missiles
^ Tweaked Tu-95 damage configuration
^ Shadow volume for GP-25s on AKS-74 rifles
^ Improved padding on aux 6B7-1M helmets
^ NPZ AKS-74N now accepts barrel-clamp attachments, like all the other AKS-74s (GP-25 version should not)
^ Increased a little bit accuracy of 9K114 & 9K120
^ PKT with zeroing cfg variant
^ Optimized SPO-15 RWR script performance (kudos to Sa-Matra for hints)
^ Changed COM on Su-25
^ Improved Su-25 suspension physx cfg
^ RHS tag in Ka-52 and Mi-28 sights scripts
^ Increased timeToLive for OG7 & TBG7 to 60 seconds
^ Tweaked maxLeadParam for HEATs & HE rounds
^ Tweaked Tu-95 rear gunner collimator transparency
^ Added 2 new vest variants: 6B23 with SSh-92 without radio and 6B23 with SSh-92 VOG without radio for spetznaz
## FIXED IN 0.4.2.1
@ Fixed Mi-28 ghost lod
@ Small fix for radar detection by SPO-15
@ Added missing baseWeapon param for AFRF pistols
@ Fixed incorrect NPZ switching on AKS-74N
@ Fixed 9M111/113 not working if player order them to fire from commander seat
@ Moved parachute config to c_a2port_air due to dependencies
@ Fixed typo in BMP3 panel
@ RSP-30 missing component in geometry
@ Fixed searchlight error
@ Fixed some more references to USAF functions in AFRF
@ Fixed BRM-1K ghost LOD
@ Raised landcontactpoints in order to simulate "weight" on the Tu95 tires
@ Inversed wheel animation for Tu-95 wheels
@ Fixed empty proxy triangle showing when Mi-24 lights were turned on (no proxy selection/model path was defined)
@ Fixed basic T-80 optic bug
@ Potential fix for Tu-95 and Tochka-U missile launch in MP
@ Fixed missing RHS_Yield parametr for Tochka-U nuke
@ Remade Tu-95 gear lights
@ Removed cabinOpening=1 (causes issues with multiple people trying to get inisde during MP sessions) from Tu-95 & replaced it with hidding lader based on "rpm" source
@ Fixed dashboard illumination for Ural & GAZ-66 replaced obsolote optics_shine.rvmat with correct car_panelsred.rvmat
## REMOVED IN 0.4.2.1
# 0.4.2
## ADDED IN 0.4.2
+ AKS-74
+ AKS-74N
+ DTK (1983)
+ 6B43
+ Added new SVD reload anims
+ Ability to disable voice announcer (bitchin' betty)
+ Mi-8 with cargo hook
+ AK-74MR
+ AK rifles with a lot of Zenitco (thanks Zenitco for the ref images!!) accessories
+ Added AK-74M Full Plum with DTK-1 AI classes
+ Added MCLOS control for 9M14
+ Added FFV actions to BMP-1/2 Gunner & Commander
+ Added optics destruction to BMP-1/2
+ Added 2S3 camo version
+ Added New KPVT sounds and configs
+ Added New tail sound curves
+ Added Type 69 40mm Airbust RPG round.
+ Added new Tigr-M Engine Sounds
+ KamAZ 5350
+ DTK-1P
+ DTK-2
+ UUK
+ Perst-3
+ Tu-95MS
+ Mi-28N
+ Kh-55SM
+ Orsis T5000
+ Harris bipod
+ Dedal DH 5-20x56
+ Altyn
+ Various new aviation decals
+ Added engine startup script to appropriate AFRF vehicles
+ Added cargo light to Mi-8 & Mi-24
+ Added door anims to GAZ-66
+ Added hidden selections to GAZ-66 Kungs
+ Added sand texture to GAZ-66 kungs
+ Added improved lights to UAZ, URAL, Tigr & GAZ-66 (searchlight control, high/low beams, interior lights, reverse light)
+ Added additional antenna anims to GAZ-66 R142N
+ Added night sight illumination to BTR-60/70
+ Added 7N6 bullet
+ New muzzle flash proxies for all muzzle attachments
+ Added SPO-15 script to Su-25 & Mi-24
+ Added joint muzzle support for russian weapons
+ Added S-13 rocket models (S-13/S-13B, S-13T, S-13D, S-13DF, S-13OF) to go with B-13L/B-13L1 pods.
+ Added BTR-60 camo version
+ Added grip system for russian tactical AKs
+ Added D-6 static parachute & incorporated it to ejection scripts
+ 9M113 missile model
## IMPROVED IN 0.4.2
^ Added medic bag configured as backpack
^ Removed turret based tablock introduced in 1.66
^ Combat heli pilots now have green helmets.
^ Improved lod transition of ZSh-7A helmets
^ Added hitpoints to truck mounted ZU-23
^ Assigned linkedItem muzzles for AK-103, 104, 105 base weapons in Arsenal
^ Tweaked Mi-8 side gunners anim
^ Some more tweaks to Ka-52 & PAK-FA MFD
^ Improved bipod compatibility with joint rails
^ Tweaked TPD-1K emmisive value
^ Added script to handle changing of maGAZines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change maGAZine from AP to HE
^ Mi-8 door seats are folded when there is MG attached
^ Clean up redundant UVs and UVs inshadow lods on most models
^ Mi-8 passengers use same comparment as pilot
^ Increased size of pouches on 6Sh116 to represent real life better
^ Improved virtualAmmoBox.sqf addding of USAF scopes
^ Mi-8 textures
^ Fixed errors in Stringtable.xml
^ Increased BTR-60/70 lower hull armor from 5mm to 7mm
^ Added proper firegeo to BTR-70 side doors
^ Randomised radar starting pos by using timeRndOffset
^ Added base class for Mi-24D with MCLOS missiles
^ Brightened up BMP-2D additional armour texture
^ Added missing geometry LODs for some russian berets
^ Added emtpy shadowLODs for berets
^ Slightly improved Tigr Wheel PhysX
^ Changed BMP-2 loadout so PKT use single 2000 round maGAZine
^ Tweaked S5 rockets damage values
^ Reorganised rhs_scopes as rhs_accessory
^ PSO-1M2-1 use 25m increments for zeroing now
^ Added Mi8MTV-3 & AMTSh exhaust mem points
^ Added static weapons for VMF
^ Added engine smoke effect to ZSU-23-4
^ Added setShotParents command to spall & heat script
^ Tweaked DTK geometry so it can fit AKS-74 too & improved it shadow lods
^ Added some missing weapons to virtualAmmoBox.sqf
^ Adjusted Mi-8 landing gear animations
^ Disabled engine startup script in water due to how waves were handled
^ 2DP inheritance
^ Improved hatch control script
^ Decreased fuel of T-80
^ Tweaked ATGM speed
^ Disabled tablock on Su-25 & Mi-28
^ Added RPG7 backpack with PG7V rockets
^ The way sound tails are handled
^ Ballistic data for PG-7VM & VS
^ Added some more S5 rockets types (HEAT, HE/HEAT, FRAG)
^ Added proper reticle for Mi-8MTV-3 & Mi-8AMTSh PKV collimator
^ Corrected Mi-8 PKT limits for front & rear machinegunner
^ Adjusted pilot position to better match collimator
^ Changed BMP-1/2 commander reticle from TPKU-2B to TKN-3B
^ Improved BMP-2 1PZ-3 cover textures & added animation to it
^ Added proper zoom modes to BMP-1/2 commander
^ Added UBR11 rounds for 2A72/2A42
^ Rearmed BMP3 & BMD-4 with UBR11 rounds
^ Adjusted PGO7V3 reticle
^ Added ballistic data for PG7V & VM/VS
^ Added rotation of RPG7 projectiles
^ Added tracer to OG7 round
^ Added PGO7V2 & PGO7V optic variants
^ Added ability to hide benches in Mi-8 helicopter
^ Added new IK anims to Mi-8AMTSh
^ Added new suspension configuration to Su-25
^ Restored old reticle & ballistic to SPG9 & OG9V round
^ Section optimization for T-72 & T-90
^ Small tweak to T-80 snorkel script (MP compatibility)
^ Added new IK anims to KORD, DShKM, UAZ with DShKM/AGS & Tigr STS
^ Tweaked rotation speed of D-30
^ Disabled manual fire option for T-72B obr 84-89
^ Added TPNK-240A optic to BRM-1K navigator
^ Added BRM-1K radar to PRP-3
^ Added 9M14 fly model
^ Increased fly ATGM model bounding box to exclude from near zero pixel draw optimization algorithm
^ Tweaked SACLOS script
^ Improved snorkel script - loop is now initialized on snorkel mount which means less scripts are running in the background in the typical scenarios
^ EMR textures
^ Added Mi8MTV-3 without door MGs
^ Added IK anims to Mi-8MT & MTV-3
^ Added aimTransitionSpeed (speed of aiming down the sight)
^ Clean up on BTRs & ZSU
^ Tweaked tanks init (seems spawn has 3ms limit & creating agent near [0,0,0] significantly delay whole code)
^ Tweaked turned out limits for side gunner of BMP-3 by doing nasty workaround
^ Tweaked 2S3 max fording depth
^ Added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1)
^ Added additional optic mode to RPG26 & RSHG2 for rangefinder usage
^ Further improvments to engine start script - added collider without component name & redefined physx collider to house class
^ Improved ammo indexing & autoloader script
^ Readded BMP-3 commander
^ Improved turret unload script
^ Added unified Bolt Action & Disposable script using new weapon EH
^ Optimized 2S3 model
^ Added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them
^ PDU4 now triggers Shtora
^ Raised capacity for RPG Bag
^ Added top hatch mesh to KamAZ & FFV seat to handle it
^ AKS-74U texture
^ Went on section reduction spree for following models: UAZ, URAL, GAZ66, ZSU23, BTRs, Tigrs, KamAZ
^ Tweaked gear sound changing script
^ VSS stock is made of wood now (at least in fire geometry)
^ Tweaked bolt action script handling for AI & remote units
^ Improved FCS handling which allows using zoom by tank & ifv drivers
^ Improved FCS scripts performance
^ Changed BMP-2 BPK-42 handler - highly experimental, changing between optics mode may not work 100% correctly
^ BMP-2 Obr 86 now use 9M113M missiles
^ Added reticle night illumination to BPK-42-2 (BMP2 sight)
^ Added ability to remove launchers (Maljutka & Konkurs) from BMPs & BMD through VG
^ Added small anim of konkurs optic cover rise up when ATGM is selected
^ Changed how weapons are working on BMP-2 now. While using BPK-42 it's possible to use only main gun & coax machinegun. Switching to 9sh119 ATGM sight will unlock ATGM & disable rest of weapons.
^ Moved BMP-2 models by X 0.5283, Y-0.00171,Z -4.42685 so they are in center. Also it's easier to carry feature from BMP1 now. Shouldn't change too much ingame since those models use autocenter function anyway
^ Tweaked BMP sound configuration
^ Added interior light to BMPs
^ After gathering enough money maGAZines of dipsosable launchers are available free of charge
^ Tweaked GAZ-66 driver animation
^ Increased explosive strenght of HEATs
^ Added variable to disable engine startup - type RHS_ENGINE_STARTUP_OFF = true to disable
^ Added NVG autoequip script
^ Added monocular reticle for 1PN138
^ Added ability to change loadout of 2B14, D30 & 2S3 via Eden
^ Improved Tigr-STS turret changing script
^ Increased amount of spent casses YakB produces
^ Tweaked GSh30 particles
^ Tweaked inside position of T-72/90 commander position
^ Remade hatch handling for Tigrs
^ Moved GAZ-66 sound cfg to separate file
^ Legacy rhs_weapons_crate_ak_standard to help fixing issues with older missions relying on this asset
^ Ported Laser/Light and attachment position swapping scripts to AFRF and configured it for appropriate weapons and attachments
^ Minor tweaks to PSO-1M2-1 texture/material
^ setShotParents for complex hitPart simulation
^ Increased spall amount
^ RakursPM NVG compatibility
^ RakursPM second UV set fixed
^ BTR-60 green texture
^ GAZ-66 Interior Gauge Movement
^ EKP rvmat tweaked
^ Added ability to hide commander shield on T-72 obr 84, 85 & 89
^ Tweaked K5 thickness on T-72 & T-80 tanks
^ Added separate model for T-90A turret blow off
^ Added VMF flora uniform with subdued patches
^ Added RVA crews with NVG
^ Added hidden selection to TSh-4, Zu-23, 2B14 & D-30
^ Updated FT-2 start screen image
^ Further tweaks to Su-25 physx suspension
^ Added soundFly sound to missiles & rockets
^ Increased Tochka-U missile bounding box
^ Added setShotParent script command to Tochka-U cluster munition
^ Improved Tochka-U & Tu-95 accuracy (fixed missing ATLtoASL conversion)
## FIXED IN 0.4.2
@ Fixed wrong hiddenSelections on T-72 proxies
@ Fixed beret shadows
@ Fixed tochka-u launch sound
@ NVM-14 positioning: no clipping with mount on 6B27, 6B47, 6B7-1M.
@ Fixed Su-25 & PAK-FA landing damage
@ Fixed Tochka-U launch sound
@ S-13 launchers missing autocenter=0 in geometry
@ Fixed nvg visible in fpv
@ Fixed T-72 FCS error with 0 range
@ Fixed TM-62M mine deactivated model, shadow lod and description in Stringtable.xml
@ Fixed PMN-2 mine deactivated model, shadow lod and description in Stringtable.xml
@ Fixed Zu-23 locking
@ Configged in VSR 6Sh92 vests using existing textures.
@ PSNR-5 not detecting radar contacts due to getPos* issue
@ RGD-2 Smoke, stun grenades, and thrown flares not cycling between types if multiple types in inventory
@ Lead setting was default 0, yet in menu options default value was 1
@ Fixed cabin elements position after rescalling
@ Fixed people tag hidding
@ Fixed gunner was able to fire inside Tigr-M
@ Fixed safemode sound not played everytime
@ Fixed PAK-FA decals
@ Fixed No Sound for GAZ-66 when reversing
@ Bad texture on Chedaki BRM-1K commander sight.
@ Fixed AKS-74UN side slot
@ Fixed BMD-1R pilot view proxy
@ AKS-74UN had wrong muzzle attachments available
@ Fixed T-90 had wrong commander proxies in FG
@ Fixed parseNumber attributes errors
@ mproved resolution of vvs_ca.paa decalI
@ Missing ChDKZ Ural textures
@ Potential fix for HEAT handler
@ Fixed PSO-1M2-1 ironsight memory points
@ Fixed Tigr-M smoke rounds firing from only one launcher
@ Error while using ballistic computer menu due to variable override
@ AK mags strange triangle in last shadow lod
@ Performed exorcism on vmf & vdv flora uniforms
@ Scoped out old insurgent BMDs
@ Scoped out properly optic variants that shouldn't be visible otherwise
@ Renamed rhs_editorPreviews to lower case
@ Fixed blank res lods for BMPs
@ Reduced Specular and Specular Power for Mi-8 fuselage
@ Missing camo selection in res lods for emr uniform
@ Gorka clipping with AFRF vests on the sides
@ Missing BlueOnBlue texture to T50 VG texture selection
@ Fixed it was impossible to fold/unfold GAZ-66 radio mast
@ Fixed setShotParents for multiple penetrators
@ Fixed AK-74M w/ 2mags couldn't use safe mode
@ Typo in 2B14 cfg
@ Potential fix for crash during shell loading in T tanks
@ Standarized weapon, item and maGAZine mass for AFRF
@ Added some alpha to PKV collimator reticle to fix graphical artifact
@ Fixed D30 lacked recoil if LG rounds were fired
@ Fixed AI using S5/S8 unguided rockets in uncontrolled way
@ GAZ-66 section count (277 for regular & >515 for version with ZU-23 [sic!]) in 2nd res lod & other small issues (open geometry, flags, etc)
@ BMP-1 barrel selection in shadow lod
@ Fixed Mi-24 antenna cover texture color
@ Fixed Mi-24p camo1 texture
@ Fixed missing flare effect on Mi-24 & Su-25 lights
@ Fixed civilian URAL picture
@ UAZ-469 searchlight texture
@ Fixed BMP-1P had two 9P135 launchers in distant res lods
@ Obyekt 681-2 was missing ATGM sight
@ Fixed BMP-2 Obr 80 camo selections on ATGM launcher
@ Fixed rotor blur not working in last res lod of Mi-8AMTSh
@ Fixed BMP-1P hand movement when using launcher
@ Restored accidently deleted variable in engine startup script
@ Network sync
@ Fixed ghost BTR-60 LOD
@ T-72 parsenumber bug
@ 2DP nohq inverted, reduced texture size and rvmat tweaked.
@ BMD-1 suspension was too high
@ Fixed Gorka Hidden Selection issue
@ VDV Mi-24 were unable to unhide exhaust covers
@ Removed GAZ-66AP extra proxy leftovers
@ Fixed 2nd uvs set on BMDs & other errors reported by checkAll script (duplicated selections, isolated vertices, opened FG or VG, named properities)
@ Fixed some German wordings in the rhs_main/Stringtable.xml
@ Limited RPG7s mass
@ Removed duplicated strings
@ Fixed some .rpt errors
@ Fixed BMP-1P ATGM gunner proxy missing in fire geometry lod
@ Fixed BMP-2 missing "konec hlavne" mem point
@ BRM-1K left & right cargo turrets animations
@ Fixed 2S3 travel lock bug - close T1919
@ Fixed open topology in Tigr geomtry
@ Fixed RGNO impact script
@ Fixed DShKM conflicting skeleton error
@ Fixed Tigr-STS key event handler
@ Adapted VA to 1.64 changes
@ Corrected small mistake in orsis handler
@ Fixed Mi-8MT doors & windows in cargo lod
@ Fixed Mi-8AMTSh gunner mem point
@ Fixed OG9V behaviour after 1.66 update (had to update reticle too unfortunetly)
@ Fixed editor previews for civilian URALs
@ Fixed wrong position of zeroing in ui of static weapons
@ Fixed BMP-1D can swim
@ Tigr-STS hotfix
@ Fixed T-72 small errors
@ Fixed Mi-8AMTSh lower damper animation. Thanks to Voyager.
@ Added bouyancy=1 to T-72, 80 & 90
@ Fixed max fording depth for T-80s
@ A face was absent from "HIDE_exhaust" selection (CDF Mi-8AMTSh had a misc triangle projecting from the port-side exhaust)
@ Fixed Mi-8 rotorshaft anims
@ Mi-8 MG gunners were using wrong lod (cargo, instead of gunner)
@ Sorted alpha in Mi-8 pilot lod
@ Disposable launcher script missing locality check
@ Fixed RGD-5 thrown model
@ Kornet & Metis bounding box
@ Alpha sorting on Mi-8AMTSh sight
@ Typo in AK-105 muzzle slot classname
@ Fixed 2DP appearing in optics slot
@ Trailing space in DTK1P.p3d named properties
@ Mi-24 firegeo tweak
@ Duplicated stringtable
@ Some units missing in cfgPatches
@ ScopeArsenal=0; & scope=1; to folded weapons.
@ GAZ-66 w/ R142 proxy left over in pilot lod
@ Reverted scope values on pp2000
@ Mi-8 wheels were sunk in the ground when using AFM, following changes to damper anims.
@ Added buoyancy=1 to Tochka
@ Added some missing maGAZine to virtualAmmoBox.sqf
## REMOVED IN 0.4.2
- Scoped out ZSh-1-2 in favor of Altyn
- Most 50 and 150m distance steps for tails (saves quite a bit of disk space, too)
# 0.4.1.1
## ADDED IN 0.4.1.1
+ Add folded variants of AK103/4/5
+ Add VMF flag
+ Add heal commands to russian radio protocol
+ Add suppression commands to russian radio protocol
+ Add optic preference settings to RHS options menu
+ Add sound config template
+ Add many reverb tail sounds
+ Add new sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family
+ Add 3d variant of 1P78
+ Add short/long lights switch in trucks and cars
## IMPROVED IN 0.4.1.1
^ Tweaked amphibious parameters for all tracked vehicles
^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh
^ Adapted AK-74M textures to 100 series rifles.
^ GAZ66 should now be able to repair more than just one BTR80
^ Vehicles spawned by RHS virtual garage are now destroyable
^ Tweaked para drop way-point behavior
^ Add maGAZineReloadSwitchPhase to PKP & PKM
^ Tweaked BMP-3 driver non pip view block
^ Calibrated PKT FCS calculations
^ Significant improved FCS calculations for BMP3 HE rounds
^ Improved PSO-1M2-1 rvmat
^ Added fail-safe mechanism to turret locking of commander station & Tigr sts gunner in MP
^ Tank ATGMs are now launched at 3 degrees angle above line of sight
^ Add incoming missile announcer to PAK-FA
^ Mi-24 use now new SACLOS guidance
^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52
^ BMP-3 visors zoom level
^ Tweaked weapon groups: now BMP-3 & BMD-4 has main cannon & ATGM in 1st group, auto-cannon in 2nd & pkt in 3rd grp
^ Increased 2A70 dispersion
^ Calibrated UPK23-250 gunpods mem points
^ Reduced amount of fire from T-80 engines
^ Repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed
^ Speeded up K36D ejection procedure
^ Tweaked recoil to be more consistent across AFRF and USF
^ Improved infantry paradroping script
^ Improved disposable script
^ Tweaked AKS-74U tex/rvmat
^ VOG grenade hides when the GP-25 is fired
^ Removed GPS from T-80, T-80B, T-72 obr 84-89, BMP-1/2, BMD-1/2, PTS & early BMP-3
^ Add locality check to seat ejection script
^ Sabot petals, ATGM pushers and blownoff turrets now glow hot
^ Callibrated 1P78 reticle
^ Tweaked tritium illumination script
^ Vest weight & capacity consistency
^ Tweaked Mi-24 exhaust cover camo textures
^ Tweaked 6B23 vests pilot lod
^ Changed glass material for EKP-1
^ Add wound textures to EMR uniform
^ Add commander FFV turnout for BTRs
^ Add optic destruction to all BTRs
^ Improved BTR-70 last res lod (from 8k point to 4k)
^ Tweaked BTR-70 gunner view lod
^ Remade BTR-70 & 80/A FG
^ Updated BTR-70 destruction rvmats
^ Add wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70
^ Add top hatches & cargo doors animations to BTR-80/A
^ Add snorkel & wavebreaker anims to BTR-80/A
^ Add propeller to BTR-80
^ Add res lods to BTR-80 wheels proxies
^ Add slingload memory points to GAZ-66s
^ Tweaked 2S25 bouyancy lod
^ Improved Ural suspenssion behaviour
^ Add 2 front FFV seats to Ural&Gaz open variants
^ Tweaked BTRs wheel hitpoints
^ Removed barrel from t72/t90 physx
^ Add engine smoke effect on BTRs
## FIXED IN 0.4.1.1
@ Fixed config inheritance errors with the new APEX config system
@ Fixed Russian radio protocol for the new APEX system
@ Fixed safety mode not working for weapons with GP-25
@ Fixed shiny clan logo on EMR uniform
@ Added missing EMR fieldcap to VA
@ Fixed wrong BMP-3 hiddenSelection assignments
@ Fixed 6Sh116 lod switching
@ Fixed T80U nsvt missing geometry
@ Fixed Gorka wounds
@ 9M112m didn't used new saclos guidance
@ Fixed Ob681-2 shadow lod
@ Ka-52 stick control reversed
@ Fixed typo in 6B23 armor config
@ Fixed wrong mem point used on SPG-9
@ Fixed fire from D-30 chamber
@ SPG-9 mounted on UAZ was missing optics fix
@ EMR was missing rvmats in pilot lod
@ Missing npz params for few vehicles
@ Fixed Tigr-M left mirror not working
@ Improved Ka-52 ejection script reliability in MP
@ Improved ATGM spent tube reliability in MP (need testing)
@ Improved 9P135 launcher usage reliability in MP (need testing)
@ Fixed BTR80A reticle not hidding in NVG mode
@ Missing axis in last res lod of BMP-3
@ Searchlight open/close option breaking decals on T-80
@ Fixed Ob681 pilot view lod
@ Kornet was missing in cfgPatches
@ Mi-8 pilot cannot manual fire door gun anymore
@ After burner script launch on dedicated server
@ GP-25 zeroing anims
@ Fixed missmatched letter case on PKP/PKM maGAZines
@ Fixed BMD-1PK top cargo positions not available
@ Removed targeting pod from Su-25 & PAK-FA
@ Fixed 7N31 44rnd mag init speed
@ Fixed Body armour values
@ Fixed metis gunner proxy in geometry lod
@ Deformed gorka hood in pilot lod to prevent clipping issues with gp25
@ Moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance
@ Fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret
## REMOVED IN 0.4.1.1
- Removed obsolete old sounds
# 0.4.1
## ADDED IN 0.4.1
+ Added HiddenSelections to Balaclava models
+ Added ZSh-1-2
+ RPG-7 ironsight animations
+ Added VSS
+ Added VSS marksman classes
+ Added 2DP Zenit RIS variant
+ Added PSO-1M2-1
+ Added NVM-14 nightvision monocular
+ Added more Zeus placeable uniforms/headgear/etc
+ New SVD sounds
+ New matching SVD reload sounds
+ Added NVGs to Russian Squad Leaders & Officers
+ Added Makarov PM
+ Added HiddenSelections for T-80
+ Added EMR-Desert patchless uniform
+ Added R-77
+ Added ZU-23-2
+ Added GAZ-66 with ZU-23-2
+ Added HiddenSelections to backpacks, 6B13 & Vydra
+ Added adjustable ironsights for all rifles.
+ Added 6B7-1M
+ Added various berets
+ Added camo variants for BMD-1/2, BTR-70 & SS21
+ Added VSS with frontgrip
+ Added AS VAL with frontgrip
+ Added HiddenSelections for 2S25
+ Added KPS-53AV collimator sight & 9S475 missile reticle for Mi-24
+ Added SPG-9M with PGOK-9 sight
+ Added 1PN22M2 sight for BMP-1
+ Added full plum AK-74M textures
+ New AK-74M textures (thanks BLACKMETAL)
+ Added new TKN-3 reticle with calibrated (more or less) range finder
+ RHS_fnc_addKeyEvent
+ RHS_fnc_removeKeyEvent
+ Added Flora VMF uniforms
+ Added VMF infantry groups
+ Added Eden group images for AFRF
+ Added Eden categories for AFRF
+ Added 122mm spent shell model & textures
+ Added AKS-74U and AKS-74UN
+ Added Tan DF-15 uniform variant
+ Added Perst-1IK
+ Added EMR Field Cap replacement models
+ Added 6B47 helmet
+ Added NS-3 goggles
+ Added 9M120 maGAZine
+ Added EDEN attributes to majority of vehicles
+ Added HiddedSelections for BMD-4
+ Added PP-2000
+ Added new maGAZines to PKM/PKP
+ Added hand animation handling script for PK (changes hand animation while prone)
+ Added CDF aviation number set to decals
+ Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)
+ Safe mode script
+ Added EMR uniform replacement model
+ Added seat ejection script to PAK-FA, Su-25 and Ka-52
+ Added master safe mode to Su-25 & PAK-FA
+ Added first versions of 6Sh116
+ Added HiddenSelections to PKM, PKP, AKM, AS VAL/VSS & AKS-74U
+ Added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series
+ Ka-52 functionality overhaul - new UI, animations, HUD, Shkval FCS
+ Added Vikhr burst mode
+ Added Tochka-U special waypoints - deploy & fire
+ Added green and visored ZSh-7A helmets
+ Added Khaki fieldcap for M88 uniform (thx Gurdy!)
+ Added cargo system to BMP
+ Added cargo system to BMD
+ Added rear doors anims to BMP-1 (heavily wip) & BMP-2
+ Added experimental Obyekt 681-2 IFV (WIP)
+ Added various CDF decals for GREF
+ Added 9K133 Kornet
+ Added 9M133 missile model
+ Added Kornet Tube and Base as backpacks
+ Added infantry paradrop waypoint
+ Added Rakurs-PM
+ Added PBS-4 Suppressor
+ New wheel models and textures for UAZ
+ New wheel models and textures for URAL
+ Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs
+ Added turret servo sounds for BMPs, BMDs & BTRs
+ Added proper handling of ATGM on BMP1-P
+ Added spall simulation for BMPs
+ Added KPVT (& PKT for BTR80A) shell ejection
+ Added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects)
+ Added new scripted SACLOS guidance for ATGMs
+ CDF, ChDKZ, and camo tent textures
+ Added 9M111 handling for BMD-1P
+ Added Konkurs reload anim for BMP-2
+ Added Maljutka reload anim for BMP-1 & BMD-1
+ Added engine destruction effects
+ Spent tubes effect after ATGM reload
+ RGN model
+ RGO model
+ Added Afghan national army emblem to decals
+ Added visual ERA destruction on T-80U series
+ Added hidden selections to T-80U series
+ VSR 6Sh92
+ VSR Field cap
+ EMR 6B13 variants
+ VVS to Zeus missions
+ GREF to Zeus missions
+ Added hidden selections to BMP-3 series
+ Added modified virtual garage function with global vehicle spawning
+ GREF repawn Point
+ Added sand textures for many vehicles by beaar
## IMPROVED IN 0.4.1
^ Armor compatibility, hitPart function now runs on ALL vehicles (vanilla compatibility)
^ Updated SSh-68 textures to lower glossy look
^ Improved SACLOS guidance
^ Improved tank flag spawning in 3den
^ Reenabled spent caps hiding on BMD2M
^ Tweaked BMD1/2 destruction textures
^ Tweaked 2S25 & BMD-4 FFV animations
^ Many Stringtable updates
^ Added reslods to Russian weapon/ammo crates
^ Added some missing equipment to VAB
^ Added some randomization to BTR cargo anims
^ Changed AK-74M hand anim to stock one
^ Flora and EMR textures
^ Tweaked BMPs destruction textures
^ Tweaked BMPs hitpoints
^ Replaced 7.62x54R on PKM belt with new textures for visual update
^ Reduced Ka-52 laser cooldown time
^ Added manual reload for ATGMs
^ Added spiral movement to 9M133 missile model + changed rocket motor effect
^ Empty tanks with autoloader now starts with empty main cannon too
^ Improved T-80 optic & removed old FCS weapon
^ Improved ballistic calculations on uneven terrain
^ Added iron sight secondary mode handling for scopes
^ T-90A and T-90 Shtora firegeo
^ Updated virtualAmmoBox.sqf
^ Updated rhs_c_weapons cfgPatches
^ Tweaked autoloader behaviour in semi mode when switching between weapons
^ AS-VAL custom geo lod + bisurf
^ Tweaked RPG-7 ironsight markings
^ Tweaked Igla rocket behaviour
^ Upped subsonic ammo damage
^ Weapon strings
^ Su-25 CAS variant with 160 S-8 rockets
^ Lowered muzzle velocity of SVD-S
^ Improved geo & FG of BMPs
^ Changed modelToWorld to modelToWorldVisual
^ Changed FCS font to purista
^ Changed PAK-FA HUD color to green
^ Tweaked AK prone animation
^ 3UOF19-1 airburst script performance & reliability
^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells
^ 2S25 Sprut-SD loaded with 3BM46 shells
^ Vest HitPoints
^ Forced visibility of Kamaz Typhoon in VG
^ Added 9S475 reticle for Mi24, working KPS-53AV collimator
^ Tweaked CBA compatibility
^ Tweaked GSh-30 & added GSh-30-2K with low RPM mode
^ Add AKS-74U to Russian armed crews.
^ Reduced offroad Coef on some vehicles
^ BMP & BTR squad leaders disembark when in combat
^ Autoloader params are saved when changing seats
^ Tweaked 1G46 & 1G42 reticle
^ Tweaked disposable launchers loading
^ Closure volume levels, weapon mechanics are now audible again when firing
^ Increased volume of most weapon mechanics
^ Added green cartridges for AKs
^ Tweaked VG compatibility with our decal system
^ Added numplate selections to cars & trucks (WIP)
^ Increased T-80 series reverse speed
^ Added camo selections to air wrecks
^ Improved RPG-7 sight script stability
^ Potential fix for wrong init elev
^ Reverted tracer settings for Yak-B
^ Removed parachutes from jet pilots
^ Changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into Arma MFD's
^ Gunner of Ka-52 is now copilot
^ Fixed, optimized reslods, cleaned up & added camo selections to T-72 & T-90
^ Experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp
^ Added proper K10T collimator for T-72 & T-80
^ Cleaned up T-80 textures & materials
^ New Shtora lights
^ Brand new CM interface for improved performance and reliability
^ Optimized reslods for T-80
^ Simple HEAT simulation for vehicles without composite armour
^ Tweaked NSV textures
^ Added new entries c_troops cfgPatches
^ Added proper picture for Ural w/ ZU-23
^ Tweaked view limits of Ural w/ ZU-23 cargo
^ Experimental tracks for T-72 series with some alpha love
^ Tweaked T-72 tracks shadow
^ 5.45x39 & 7.62x39 ballistics
^ 7.62x54 ballistics
^ 9x39mm ballistics
^ Improved Makarov PM's eye memory point
^ Increased 7.62 mags mass & decreased it for 5.45
^ Tweaked PKM normals
^ Tweaked BPK-1-42 reticle
^ Improved thermal screen visuals
^ Tweaked lead script
^ Added fire on move script
^ Tweaked GAZ-66 driver anim
^ Experimental dispersion increase for Russian tank cannons
^ Increased dispersion of Yak-B
^ Tweaked Mi-24 control block script
^ Removed inverted shadow from PK-AS & 1P63
^ Tweaked OG & PG9/15 ballistic
^ Zeroed 1PN22M1 sight
^ Changed PK 7.62 strings
^ Radio voice protocol improvements
^ Added DLC mark to identities
^ Zeroed PGO9 sight
^ Readded barrel recoil for ZU-23-2
^ Changed recoil for folded AK-74M
^ Dual ammo for Yak-B
^ RGNO impact script
^ Added new pictures for GAZ-66 w/ ZU-23 & Tochka-U
^ Tweaked T-72 FCS
^ Tweaked 1G42 & ESSA FCS
^ Tweaked 3UBR6/8 timeToLive
^ 2016 update package - changed BMD-4 loadout from 3UBR6 to 3UBR8
^ Lined up Igla with eye memory points
^ HEAT warhead simulation performance & reliability
^ Player should now see PAK-FAs wingtips from cockpit
^ RGN and RGO stringtables added
^ UI initialization fix
^ TKN-3 UV mapping tweak
^ Enabled proxy retexturing for T-72, 2S25 & A2 port vehicles
^ Added workaround for broken Mi-24 ATGMs
^ Experimental turret locking tweak
^ T-80UK FG for Shtora
^ Decreased suppressor velocity increase to 1%
^ Improved Tochka-U missiles fuse reliability by using per frame handler
^ User action visibility tweaks
^ Add VMF crew for the VMF vehicles.
^ Lots of missing stringtables added
^ Added tail_decals section to Su-25
^ Added VG/Eden textureSources for ZSU
^ Changed Ural plate number font
^ Improved 122mm casing behaviour
^ Tweaked D30 packing script
^ Added hand anims for D30 handles
^ Replaced getRandomArElement function with selectRandom introduced in 1.56
^ Tigr-STS & M has now TFAR LR radio
^ Makarov PM holster PointerSlot
^ Makarov rvmat
^ Changed 57-N-323S penetration
^ Modified Ural & GAZ-66 physx lods
^ GSh-23L burst set to 4
^ Tweaked Ural phyxs lod
^ Script optimizations
^ Improved crates textures (black shadows removed from the bottom) & physx lods
^ Improved weapon scripts
^ Improved script handling after loading game
^ Weapon safe mode system framework
^ Tweaked two handed AK anim (used now as a placeholder on SVD - at least sound & anims are synced)
^ Tweaked SVD reload anims
^ tweaked AS-VAL & VSS fire selector anims
^ Improved maGAZine movement during reload anim for PM, PMM & PYa
^ Increased BMP track armor
^ Tweaked Tigr STS turret handling
^ Added reloaded event handler which removes spent maGAZines from Tigr (works with 1.57+, doesn't cause problems on stable)
^ Added placeable maGAZines
^ Added ground maGAZine models for PYa, PM & PMM maGAZines
^ Adjusted vest positions to fit uniforms better
^ Tweaked PKP/PKM & SVD hand anim (wrists position)
^ Aligned PAK-FA MFD
^ New anims for PAK-FA & SU-25 pilot
^ Improved performance of PAK-FA scripts (initialzation/handling)
^ Increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper)
^ RHS_fnc_firedSaclos now uses cursorObject command
^ Improved SSH specular map
^ Increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param
^ Updated destruction textures for ZSU-23-4 & BTR-60
^ Added honor emblem on IR lamp for T-72 Obr. 84-89
^ Improved nuke script fx & stability
^ Added some monitor elements to Ka-52
^ Some preparation for Ka-52 eject system
^ Tweaked Ka-52 & Mi-24 speed
^ Tweaked Vikhr missile stability
^ Added door anims to Ural/UAZ Eden attributes
^ Replaced animate with animateSource (1.58 required)
^ Some scripts optimizations
^ Tweaked ballistic calculations
^ Added 9M112M2 & 9M124 ATGMs cfgs
^ Added Russian federation ground forces honor emblem
^ Improved snorkel script performance
^ Overall script performance tweaks
^ Added honor emblem to T-80U on IR lamp
^ Reduced secondary explosion for Tigrs
^ Improved autotrack adjustments & replaced lineIntersect with checkVisibility command
^ Various small adjustments to Ka-52 scripts
^ Converted Vikhr guidance script to per frame solution
^ Safemode & PSO-1 script now properly deinitalize after embarking vehicles
^ Tweaks to Tigr-STS weapon changing script
^ Added AKS-74U to armored crewmen
^ Added ability to hide commander NSVT on T-80U tanks
^ Another round of safemode improvements
^ Added hiddenSelections to balaclavas
^ Renamed Su-25SM to Su-25 to better represent current model available in game
^ Removed pilot twitching/leaning in ejection seats
^ Stringstable entries for Gorka and Izlom
^ Added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision
^ Decal related variables used in Eden are no longer synchronized
^ RPG-26 & RShG-2 can now be packed to bag pack
^ Reduced proxy amount on T-72 Obr. 85
^ Changed behavior or Ka-52 blades physic
^ Added AK-104 & 105 as placeable object
^ Khaki gear updates
^ Increased Vikhr HE effect
^ Optimized BMPs resolution lods
^ Renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.)
^ Tweaked Su-25 MFD
^ Tweaked cargo anims for Ural & GAZ-66 - no more rifles clipping through the roof
^ Tweaked Malyutka res lods
^ Added cap disappearing effect to BMP-2 ATGM
^ Callibrated RPG-26 & RShG-2 ironsights
^ Randomized static cargo anims & incorporated some il padrino poses to BMPs
^ Added RPG backpack with only VL rounds
^ Added spiral movement to tank ATGM
^ Tweaked Metis reload anims
^ Revamped AT-14 cover ejection script
^ Tweaked 6B13 weight
^ Tweaked 1P63 reticle illumination
^ Added spent cap effect to Metis & Kornet
^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters
^ Beanie stringtables added
^ Ballistic data correct for soft headwear in VA
^ Tweaked initSpeeds of GSh autocannons
^ Calibrated PP61AM (merge from GREF)
^ Mi-24P Gsh-30-2K camera shake
^ SU-25 Gsh-30-2 camera shake
^ Ka-52 2A42 camera shake
^ Added gun limits for BTRs
^ Added antenna anim for BTR-60
^ Calibrated & added AA markings for 1PZ32 sight on BTR-80
^ Fold script improvement
^ Optimized T-80U series resolution lods
^ Changed gunner & commander get in memory points position for T-80 series
^ Improved T-80U series firegeometry - new ERA hitpoints & geometry improvments
^ T-80U & T-80A commander can now use binoculars when turned out
^ Tweaked BMP-3 FG & hitpoints
^ Added one nonpip window for BMP-3 driver
## FIXED IN 0.4.1
@ Fixed BMP-2 turret emblems visibility (still needs tweaking)
@ Fixed broken PGS-64 shadow
@ Fixed gap in T-72B3, T-90 & T-90A FG
@ Fixed SACLOS guidance not working on Cherno & other a2 maps
@ 9M113 shadow selection
@ Kornet vehicle now uses Kornet launcher and mags
@ Replaced AiA TP cfg names with generic, A2 origin ones
@ Fixed AGS-30 dissapering in 2nd res lod
@ Fixed PSO script that was broken once again
@ Fixed Gorka's wound textures
@ Fixed GAZ-66 R142 alpha sorting in res lods
@ Fixed BRM-1K wrong inheritance in model.cfg
@ PAK-FA pilot anim is now properly looped + proper death anim added
@ Holdster anim of UPK-23 pod caused errors with Ka-52
@ Added missing mass to PM, PYa & PP2000
@ Removed laser lock from FAB-250 bombs
@ Some FCS were missing max lase range + tweaked minimum lase range for few others
@ BMD-2 had some missing decals due to alpha sorting
@ Fixed ZSU-23-4 disappearing hatch after destruction
@ Fixed BMP getin order
@ Added missing maxZeroing param to PK & SVD
@ T-80 ammo slot missing
@ Fixed cfgPatches for rhs_c_airweapons/config.cpp
@ Fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/
@ Spare wheel alpha sorting in cargo lod
@ Fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points
@ BMP-3 used wrong ballistic calculator
@ Fixed not all decals visible on T-80B series
@ Mi8MT & MTV-3 crew fans not changing to blurred version
@ Fixed serious flaw in BMP-3 gunner/commander pip handler causing fps drop
@ Changed uvsource in rvmats from "tex1" to "tex"
@ AKM normals green chnl fix
@ Fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for AKM, SVD & AS-Val
@ Added some missing items in virtual ammbox
@ BMD-4 max gun elevation
@ Fixed URAL missing geometry
@ Missing author in pbo prefix
@ Fixed wrong German BTR strings.
@ M117 guidance fixed
@ SU-25 instruments flickering during night
@ Removed bysta proxy from 3 & 4 res lod
@ Commander turret lock T-90 while driver is turned out
@ Zeroing tex offset fix
@ Fixed 7.62x54r 100rnd mag strings
@ Proper inheritance for igla twice
@ Missing Podnos weapon string
@ Fixed crazy sections count for BMP-2
@ Bad move connection in RHS_Metis_Gunner
@ VOG(s) texture paths
@ Changed T-90A weapon to 2A46M-5
@ Fixed zero divisor thing
@ Missing shoes in Gorka 2nd res lod
@ primaryObserver workaround experiment
@ Fixed D-30 empty last res lod
@ Fixed wrong inheritance of AKM w/ GP25 in model.cfg
@ Fixed Beryeza light
@ Lowered HE & HEAT ricochet angles
@ Fixed faces for some russian troops
@ Mi8-AMTSh tail rotor didn't changed into blur mode
@ Fixed tracer mags
@ 3UOF17 & 3UOF19 can now reach max range
@ EMR tweaks again
@ Fixed turned in T-72/T-90 animations
@ Typo in 9M124 ammo name
@ Su-25 ejection seat is now hidding properly
@ Fixed Tigr destruction effects
@ T-72B3 loadout hotfix
@ Tigr-M gunner turned in view
@ RSP-30 flare recoil fix
@ Small missing polygon on T-72/T-90 models
@ Lowered 2A70 ammo velocity to correct values
@ Fixed RPG-7 script not working for Zeus controlled units
@ Fixed hitpoints compilation
@ Fixed T-72 aa group
@ CBA compatibility
@ Fixed BTR-60 optic zoom
@ Fixed BTR-80 pip memory points
@ BMP-3 SpeechVariants
@ Sprut-SD brake lights always lit
@ Fixed Tigr doors & windows uv mapping
@ Cargo compartment for GAZ-66 cargo
@ Fixed some .rpt errors
@ Fixed some uv errors on T-80
@ Zenit missing textures in res lod
@ AK-103 Forest Tail was missing
@ CTI insurgents scoped to 1 to allow retro compatibility.
@ Fixed T-80UK & T-80UM antenna anims
@ RPG-7 rounds scope
@ Autoloader tweaks
@ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire
@ Aligned right bow mg reticle for BMP-3 & BMDs
@ Replaced BTR-80A ammo with UBR8
@ Fixed T-72 rear wheel shadow
@ Autotrack fix
@ Fixed some FCS errors
@ Fixed NSV feedtray cover selection
@ Ural rear FFV turrets get in/out memory points were inverted
@ Fix AFRF Zeus items' files coherence with US.
@ Break lights always lit on SS21
@ Fixed Mi-8AMTSh reticle selection
@ Fixed Tochka-U camo selection
@ Ural w/ ZU-23 ammo visiblity
@ Added baseweapon to Val grip
@ Removed ballistic computer & canLock from 2A28 grom
@ Mi24 rotor shadow fix
@ Fixed AFRF weapon recoil
@ Fixed AKMS shadow
@ Muffled sound fix
@ T-80UK memory points fixed
@ Suppressors no longer modify hit values
@ Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS)
@ 6B23 texture fixes
@ Fixed T-90 wind sensor texture bug
@ Fixed NSVT feedtray issues
@ Fixed 1P63 transformations
@ UAZ open lights were always lit
@ XEH fix
@ Fix to Mi-24 ATGM fix
@ PSO-1 illumnination script affected other ui
@ Fixed missing Kornet FG
@ Fixed T-72B3 loadout
@ ZSh-7A glass disappearing in distant lods
@ SVDS NPZ small mesh issue fixed
@ Fixed missing PKT muzzle flash for T-90 and T-90A
@ SVDS selector fix
@ BMD-1R rocket hiding
@ Attempt to fix some Russians speaking English.
@ BMP-1K missing hidden selection for wheels in 1st res lod
@ Duplicated mesh elements for BMP-2D in 1st res lod
@ Fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that)
@ Fixed destruction selections on BMP-3
## REMOVED IN 0.4.1
- Deleted textures that shouldn't be in AFRF repo
- Removed desert EMR fieldcap
- Removed repeatString function
# 0.4.0.1
## ADDED IN 0.4.0.1
+ Insurgent backpacks
+ Hidden-selections for SSh-68 helmet
+ New DHSKM/NSV/Kord sounds
+ VDV Desert-EMR groups
+ SKOL MVD uniform
+ Izlom Uniform
+ MVD OSN roles
## IMPROVED IN 0.4.0.1
^ Tweaked AS Val hand animation
^ Weapon_plate penetration rvmat added to the AS Val
^ Tweaked Tigr STS PKM zoom level
^ Added zeroing for NSVT
^ Tweaked pzu5 position
^ Tweaked elevation limits for BMP
^ Added BMP1/2 insurgent camo to VG
^ Cleaned insurgent configs
^ Cleaned indentity configs
^ Improved VG garage support for Ka60
^ FCS autotracking improvement
^ Shtora script performance
^ More random heargear for infantry
^ Tigr STS cargo animations for RPG-26
^ Shtora sensor margin of error added
^ Stacked EventHandlers for all vehicles
^ Clothing UI icons added, first pass
^ Decal scripts
^ Retreading script performance
^ New GUI elements for 1G42 optic
^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)
^ Destruction textures for static weapons added
^ Barrel heat refraction only visible on high graphical settings
^ Added NSVT effects to T80A & T80UE-1
^ RGN/O impact function reliability
^ Ammo indexing
^ Tanks with player manned gunner starts with unloaded main gun
## FIXED IN 0.4.0.1
@ AGS30 assembly
@ AK103 GP25 NPZ hand animation
@ Tigr AO and doors
@ Virtual Garage options & parts hiding for PAK FA
@ Scarf visible in 1st person view
@ Tigr-M & STS plate numbers
@ Igla locking
@ AS Val selector fix
@ Max elevation fix for T72
@ Strings updated
@ Missing explosion sounds for grom cannon
@ Missing buoyancy parameter to BTR-80A
@ Tigr STS gunner switching
@ 6B28 balaclava variant chinstrap hidden-selections
@ Shtora deflect script error
@ Shtora animation angle inverted sometimes
@ Su-25 wings not visible in pilot view
@ Tgir STS AGS30 animations
@ Shtora T-80UK user control actions
@ Shtora detection script returning false positive sometimes
@ Wrong path to proxy on T-72B3
@ No-armor vest descriptions
@ BMD-1P/K decals not showing
@ MSV Float armored crew loadout
@ Sprut-SD & BMD-4 decals not showing
@ Retreading MP locality issue
@ Tigr wheel shadows
@ AGS30 flipping
@ DshkM minitripod max elevation
@ NSVT smoke positions
@ PZU-5 misalignment on T90 & T90A
@ T90 hatch axis
@ PTS-M lowering ramp under water
@ PTS-M Zeus remote control compatibility
## REMOVED IN 0.4.0.1
# 0.4
## ADDED IN 0.4
+ Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)
+ PSO-1M21 Reticle
+ GSh-30-1
+ AS Val
+ 9x39mm SP5 & SP6
+ 5.45x39 & 7.62x39 subsonic ammunition
+ VG-40MD smoke shell
+ GDM40 & VG40MD gear picture
+ Icon for RVA
+ RGO hand grenade
+ Added 'vest' with pistol holster only (for drivers mainly)
+ New balaclava models
+ VDV Desert EMR Uniform & Fieldcap
+ Add VDV Desert troops
+ Add VDV Recon troops
+ Tigr-M
+ GAZ-233014 STS
+ Added NV to T-90
+ Added armed UAZs for insurgents
+ SSh-68 helmet
+ EMR 6Sh92 back by popular demand
+ GP25 round visible during reloading
+ Gorka-R Uniforms (green and yellow)
+ Added grenades for the PG-25
+ Added buoyancy parameter to geometry of amphibious vehicles (BTRs/BMPs,etc) (Note: amphibious vehicles still do not work correctly)
+ Added gunner & commander FFV to BMD4 & Sprut-SD
+ Added antiwater to BTRs
+ Added antiwater to PTS-M
+ added wip BMP insurgent skin
+ Added working driver HUD to BMP-3
+ Added ML and Flora variants of 6B23 Vydra-3M
+ Added test version of 6B23 w/ Vydra-3M
+ Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner)
+ Added T-90A groups
+ Added Headset Spetsnaz Vest
+ Added shadows to EKP-1
+ Added new collimator effects to PK-AS, 1P63 & EKP-1
+ Added turret blow off to T-80
+ AK-103 GP25 variants
+ More Russian Decals (Aviation)
+ AK-104 and AK-105
+ Russian Navy Squadron Decal
+ Add toolboxes to Russian tracked vehicles.
+ New Zeus missions.
+ D30 howitzer
+ Podnos mortar
+ Igla AA Pod
+ Metis 9K115
+ R-74M2, R-77 and R-77M missile models.
+ 2DP tactical flashlight
+ New AKM and PK sounds
+ Flare launcher modes (Ctrl+C to change to timed mode)
+ Added compatibility with Lesh's Tow Mod
+ Optic tinting
+ Field manual entries for ground radar and shtora
+ New Tigrs camo versions added
## IMPROVED IN 0.4
^ UAZ doors can now be shot out.
^ Retreading script control variables
^ Infantry hitpoint system up to 1.54 spec.
^ Infantry limb damage
^ Short AK variants have reduced muzzle velocity
^ Decal definitions moved to configs
^ Added magic antirollbar param to russian vehicles to limit flipping
^ Helmet balaclavas replaced
^ Added drive gun lock for 2S3
^ Added salvo modes for BM-21
^ 3D17 shell trajectory
^ Moved a little bit folded AK
^ Uniform textures dirtied up
^ Moved SVD aimpoint closer
^ T-72B and T-72B3 now each have there own PhysX file
^ Tweaked AA missiles max speed
^ Tweaked T-80 snorkel script
^ Changed armor structURAL for Mi-8 & Ka-60
^ Imporved 6Sh92 digi texture
^ Improved BMP-3 interior
^ Disabled reloading in tanks with autoloaders
^ Configured GP-25 rounds into reload animations.
^ Improved EMR cap texture
^ Improved Les textures
^ Ka-52 Vikhr missiles can now engage air targets.
^ Fixed Mi-24 cockpit holes
^ Holstered pistols are now visible on crew officer & commander vests
^ RSP-30 are no longer visible in holdsters
^ Replaced RSP-30 with makarov for commander units
^ Commander turrets in tanks & IFV are now properly occupied by commander units
^ Minor tweaks to BMP-3 models (hatches, shadows, etc)
^ Improved eye memory points for all AKs and SVDs
^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer
^ PTS-M floats
^ Improved Su-25 Crow Decal
^ Lowered terrainCoef for UAZ
^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds
^ Improved collimator effect for T-72B NSVT
^ Replaced random Headgear script - should not have scarfs on pilots anymore
^ Cleaned up and optimized weapons further.
^ Changed (and sometimes added) vehicles ui pictures in A3 style
^ Tweaked some scripts to use remoteExec instead bis_fnc_mp
^ Unified lead calculating functions
^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull
^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds
^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting
^ Tweaked lead values for some weapons
^ Retreading script now on all supporting vehicles.
^ Tigr has openable doors/FFV positions.
^ Increased PSNR-5K FOV from 30 to 42
^ Weapon string consistency
## FIXED IN 0.4
@ Fixed typo at BTR cfg
@ Fixed T-90A antenna.
@ Fixed BTR-70 weird seat proxy position
@ Fix to sound muffling
@ Fixed curator scope for patchless uniforms
@ Fixed BMD-2M FCS
@ Added some missing mags to virtual arsenal
@ AK-103 NPZ GP-25 can now load GP rounds.
@ Updated mags and fixes for VDV units.
@ BMP-1/2 PhysX
@ T-72B3/T-90 MaxSpeed
@ PTS-M PhysX
@ T-80/U PhysX
@ Fixed BTR driver visibility
@ Fixed some missing sounds in radio protocol (wip)
@ RGN impact sounds
@ T72B3, T90A, BMP3 late & M have now EMR crews
@ Fixed some visual bugs in Plissa/Agava FCS
@ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight
@ Fixed T-72 indep flag removal script
@ Fixed T-72 traverse sound (bad sample compression)
@ Fixed minefield module
@ Fixed Mi-24 sound configuration
@ Fixed commander mem point for T-90 commander
@ Fixed BTR-80 recoil
@ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)
@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
@ Fixed TR8 PIP variant scripts
@ Missing headlight proxies for rhs_BTR60.p3d
@ Magnified scope ranging (PSO/1P29/PGO)
@ AK-103 NPZ GP-25 can now load GP rounds.
@ Silencers no longer reduce muzzle velocity
## REMOVED IN 0.4
- Disabled AINET until better solution is found
- Removed thermal monitor from early BMP3s visible in cargo view
# 0.3.9.1
## ADDED IN 0.3.9.1
+ GDM-40 Smoke grenade
## FIXED IN 0.3.9.1
@ CBA Compatability fixed
# 0.3.9
## ADDED IN 0.3.9
+ T-80UK
+ T-90A
+ PTS-M (=SappeR= and пионер)
+ ERA effects for T-72B K1 bricks
+ AINET smart fuse for T-80UK, T-80UE-1, T-90 and T-90A
+ New YakB sounds
+ 125mm SABOT petals model ejects after shot fired
+ 125mm ATGM pusher muzzle effect
+ New Mi-24 sounds
+ New GP-25 sounds
+ 125mm & 100mm cannon recoil (singleplayer only)
+ PSNR-5K Tall Mike radar functionality to BRM-1K
+ Option to disable/enable FCS target lead (RHS option screen)
+ RGN Impact Grenade
+ Adding insurgent uniforms to VA
+ Added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity
+ Fully functional Shtora active protection system to all applicable vehicles
+ Russian Ammo crates (non-virtual)
+ 902A/B smoke launcher sounds
+ ERA explosion sound effect
+ Added BMP-3M & T-90 groups
+ Added turret popping effects for T-72 and T-90 tanks
+ RHS_fnc_vectorRandomize
+ 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst)
+ Added Insurgent camo to Insurgent BM-21
+ Added BMD-1 to Insurgent faction.
+ Added BTR-60 to Insurgent faction.
+ T-72 Garage icons
## IMPROVED IN 0.3.9
^ Mountain Flora Texture
^ Added aiAmmoUsageFlags to ammo
^ EMR texture
^ Reduced AZP-23 dispersion
^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds
^ HEAT simulation
^ T-80U tanks smoke grenade enchancements
^ Increased exhaust smokescreen lifetime and size
^ Tochka-U wheel textures improved.
^ Lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp
^ Audible gun range increased to current A3 standards for russian weapons
^ 3D17 smoke effects
^ Arma 3 will now use RedHammerStudios as pbo author in rpt
^ Countermeasure controls & reload time
^ T-80UK dazzlers
^ Adjusted mirror position for all Gaz-66 trucks
^ Updated mod logo
^ Updated Ural instrument gauges
^ Tigr Cockpit gauge animation fixes
^ Added descriptions to 2S3 shells
^ Improved BMP-3 res lods
^ Major tweaks to all FCS scripts
^ Changed elements in proxies to better handle retexturability for BMP-2
^ Reduced T-72 sound volume
^ Reduced minimal lase range for few vehicles
^ PhysX handling improvements across all vehicles
^ Short descriptions for RPG ammo
^ Improved T-90 topspeed and acceleration
^ Smoke generator screen blocks AI visibility
^ Reduced timeToLive for heat penetrators
^ Standarized a little bit HEAT hit values so new & old system go along a little better
^ Tweaked tank positioning in groups
^ Experimental change of unit position in group for BMP1 squads - should be working much better with zeus
^ Converted T-72B obr89 to new damage model
^ Tweaked displayNameShort for AT rockets
^ Improvements to CE armor system
^ Vehicle smoke generator will now turn the engine on if required
^ GAZ-66 Stringtables and configs cleaned up
^ Finalized early T-90 (no FLIR sight and exhaust changed to the old one)
^ Zues compatibility for weapon fire camera shake
^ Updated TR8 model, textures and RVmat
## FIXED IN 0.3.9
@ Sprut-SD FCS laser timing
@ Zeus works on dedicated servers
@ Coaxial mg exit points fixed on T-72 family tanks
@ Fixed damage selections for T-80U
@ Fixed t-72 reverse speed
@ Grenade names in UI
@ Rocket pod sound looping
@ Rebel T-72 flag now disappears on all clients
@ Mi-8MTV3 cargo places reduced to 13 in line with proxies
@ Transparent PKM cover on Mi-8MTV3
@ Cargo capacity on BTR series reduced to 7
@ Fixed some proxies not hidden after destruction
@ Fixed some alpha sorting issues on T-72B3
@ GP-25 no longer plays hide and seek game during NPZ mounting
@ Major stringtable fixes (Schmeisser)
@ Smoke generator network fix
@ Fixed first person view for drivers in T-90 & T-72B3 obr12
@ Fixed broken Fire Geometry on T-72B obr89
@ Reversed joystick controls on Mi-8
@ Tweaked Mi-8 hitpoints
@ Vehicle crews can now access their countermeasures
@ Fixed 1PN93-2 double illumination
@ Fixed wrong selections in BMP3_early.p3d res lod
@ Fixed typo for malyutka penetrator
@ Wrong skirt texture in one of the lods of T-90 and T-72B3
@ Fixed GAZ-66 R142 ladder visible in res lods
@ Fixed mirrored UV islands for BMP3 left mirror
@ RHS mines removed from minefield module, making it work again
@ Gravity geo boxes selection removed to avoid ingame collision
@ Fixed decals alpha sorting on t80ue & m45
@ Helicopter Pilots should not have random facegear from now on
@ Weapon default FOV changed to 0.25
@ 6Sh92 fixes
@ Fixed T-80UK texture compression error and smoke cap
@ Commented out EMR 6Sh92s
@ Minefields mines didnt explode
@ Covered up some AO errors on T-90 turret
@ BMP-3 servo sound
@ BMP-3 editor icon size
@ Fixed dark spot in PKM from compression making the rounds look struck.
@ 2S25 & BMD-4 servo sounds
@ Fixed wrong bis_fnc reference and missing scope errors for headgear randomization
@ Fixed Texture Glitch on Tigr
@ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24
## REMOVED IN 0.3.9
N/A
# 0.3.8
## ADDED IN 0.3.8
+ AKM / AKMS have new DTK-1L muzzle attachment
+ Class documentation http://class.rhsmods.org
+ Implements engine smoke screen for more vehicles
+ Simulation of tandem HEAT warheads
+ Initial injection of female heads
+ 3D17 smoke shell p3d
+ T-90
+ New textures for BMP-3
+ New autoloader sound for Russian tanks (vlad_8011)
+ TR-8 Periscope (several test versions)
+ Add RU RPG7 AT class
+ Heat diffraction effects for weapons
+ Sabot discard model
+ Added 5 guerilla uniforms to replace default uniforms, equipped all existing troops with these uniforms.
+ Added guerilla crewman for vehicles
+ PDU-4
+ Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki)
## IMPROVED IN 0.3.8
^ Update PKM & PKP weird bipod as side attachment
^ Deleted arbitrary rear sight from PMM in pilotview LOD
^ Some WIP work on FCS calculations (BMD-4/T-72B3,etc)
^ Reduced DPM AK5 muzzle flash size
^ Corrected Sprut geometry as smoke grenades were colliding with physx geo
^ Replaced bis fired EH for Sprut & BMD-4
^ Altered colours of the two Beanie hats to be less desaturated and white.
^ Brighter 3D17 spark
^ Minor rhs_effectFiredSmokeLauncher improvements
^ Minor RAM compatibility changes
^ BMP-3 is now using rhs driver visor
^ Damage and penetration values updated for AFRF heavy AP rounds
^ Mi-24 model improvements
^ Improved CTI soldiers XEH compatibility
^ Corrected BTR-80 NV light type
^ Corrected T-72 wheel geometry
^ Increased lead calc speed
^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE
^ Improved RPG-26 and RShG-2 peephole for easier sighting
^ Reduced smoke of RPG-26 and RShG-2
^ Various lod fixes for T-72B3 and T-90
^ FCS improvements
^ Added guerilla wounds
^ Reduced shine of guerilla uniforms
^ Added backpack filled with ammunition
^ Added Insurgent flag
^ MaGAZines hidden when no maGAZine equipped for AKs
^ Explosion and crater effects of HE rounds improved
^ Removed vanilla backpacks for Indie AT and AA gunner
^ 3D17 smoke & sparks LODs
^ 3D17 smoke optimization
^ Improved FCS calculations & added gun offset script
^ BMP-1/2 inplace turning improved
^ BMP wheelCircumference more accurate
^ Added reslods for BMP-3
^ Increased T-72B3 & T-90 turret rotation speed
^ Improved BMP-3 shadows
^ Changed shape of new style field cap to be more rounded. Original was too long and looked daft.
^ Changed TFA classes as requested by author.
^ Added some missing items in virtualAmmoBox.sqf
^ CTI: equipment is now handled by virtual arsenal
^ CTI: changed MHQ to FMTV MHQ & Gaz66 R142
^ CTI: changed AI groups - ai should be more aggressive & use armor
^ CTI: added ability to remote control AI units in own group
^ CTI: restored headless client support
^ CTI: adding TF LR radios if TFAR is detected
^ Added custom arsenal function to prevent load bug
^ Greatly improved 902B/3D17 smoke salvo performance
^ Better overall 3D17 smoke performance
^ Slighlty increased Mi-24 hitpoints armor
## FIXED IN 0.3.8
@ Fixed T-80UM alpha decals sorting
@ CTI: fixed initial gear (missing DTK on AK)
@ CTI: Fixed black icons in purchase menu
@ Added workaround for tanks stuck in place
@ Numerous fixes to female heads module
@ Commented out old gear configuration
@ Fixed damage textures for T-72B3, BMP-3
@ Fixed Mi-8AMTSh w/ UPK rocket count
@ Fixed side = 0 bugs with groups
@ BMP-1 decals added to last lod
@ Fixed buggy soldier leg memory points
@ Removed empty visual lod from BTR-80A
@ Fixed ammo cost for shells
@ Fixed RU accessories wrong inherited inertia values
@ Fixed remaining decals on BTR-60 after being destroyed
@ Fixed BMD-2 FCS not appearing
@ Kh-29 can lock
@ Fixed soldiers not having put in their weapons.
@ Fixed wrong texture assignments and proxies in T-72B3 lods
@ Fixed duplicate names in decal inits, possible fix for JIP problems
@ Fixed turret elevation angled on the BTR-80/A
@ Fixed BTR-80 recoil
@ Fixed ATGM FCS calculations - close T730
@ Fixed T80U recoil - close T732
@ Fixed bug with folding/unfolding AK74M (plum mag)
@ Fixed Gaz-66 R142 mast res lod bug
@ Fixed Tigr dashboard always shining
@ Fixed high VOG 6B23 armor
## REMOVED IN 0.3.8
- Removed legacy bipod stuff
- Removed legacy smoke launcher from Sprut-SD commander
- AKM / AKMS can no longer support DTK4 silencers
- Commented out some Kart DLC sounds in rhs_weap_pistols.hpp
# 0.3.7
## ADDED IN 0.3.7
+ Added plissa to T80UE1
+ Added R-142 deployed configuration
+ Variant of the 6B13 rigged with 6Sh92
+ Added DTK-4 (Short)
+ Added DTK-4 (Long)
+ Added traverse sound for T-72 & T-80 (more to come later)
+ Added AK5 muzzle flash hider
+ Added DTK-4 (7.62)M
+ T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)
+ Added Gurdys M88 uniform (plus strings)
+ Added hasBipod param to weapons with integrated bipod
+ AIS/RAM compatibility & support for tandem HEAT warheads
+ Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
+ Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)
+ Added some missing authors to rifles
+ Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare
+ Added deployment anim available at VG
+ Added flatbed variants for GAZ-66 & Ural 4320
+ Added Polish stringtables by Gienkov
+ Added 1P78
## IMPROVED IN 0.3.7
^ Changed metal_plate penetration material to new weapon_plate for russian weapons
^ Matched the AK reload sounds with the modified animation
^ Removed military decals from civilian trucks
^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)
^ Unified Russian weapon inventory icon facings.
^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )
^ Updated RU vests.
^ Improved Tochka-U scripts
^ Added reslods to russian muzzle brakes
^ Tweaked T-72B3 FG
^ Tweaked T-72B NSVT in FG
^ Tweaked BMP3 loadout
^ Fixed visible proxies after destruction for BMP-3
^ Tweaked BMP3 loadout
^ Added lodnoshadow=1 param to BMP-3 proxies
^ Updated CTI Insurgents (adding AKM + GP25)
^ Tweaked AKM ironsights
^ Corrected RU Grenadiers vests value for coherence sake.
^ Tweaked UPK23 smdi
^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets
^ Added AK103 inventory pictures
^ Lowered disposable RPG mass
^ Scoped = 1 patchless soldiers till they receive proper names
^ Improved T-80B & T-80A FG + Added ERA hidding after depletion
^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66
^ Added res lod to PMM
^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46
^ AKM/AKMS default sights zeroed to 350M
^ Sprut has now a better tankturnforce
^ T-80s now accelerate better and faster
^ All T-80s now use the 4-box system for weight distribution
^ Added reslods to PKM & AKM
^ Added SU-25 to zeus CAS module
^ Added Russian mines to mine module
^ Added shadows to PRV-13
^ Tweaked cargo poses on BTR-80A
^ Retimed anim sources on AK rifles to fit new character animations
^ Replaced networked variable with animationPhase
^ Corrected PKM ammo box dimensions and handle size
^ Added pivot points to some AK74M rifles
^ Tweaked Tochka-U nuke script
^ Added missing gunner hatch shadow to T-80B & A
^ Updated RU vehicles water fording - Close T597.
^ Added some VG support for BTRs
^ Tucha smoke launcher system reworked
^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]
^ Updated RU Stringtables Spanish translations
^ Add parachute to SU-25 Pilots
^ Changed folded AK hand anim
^ Added more vehicles to insurgents
^ Added deploy pivot memory point to east weapons
^ Improved destruction materials for ka52 & Mi-24
^ Added support for VG for most of vehicles
^ updated ASDG jr compatibility code for marksman dlc
^ Improved cockpit model in exterior res lod for Mi-24
^ Added all RU Weapons to Zeus/Editor spawn list
^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)
^ Improved TFAR compatbility: LR Radios based on vehicle data
^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634
^ Added automatic loading of disposable launchers for player (to prevent dumb looking loading of such launchers)
## FIXED IN 0.3.7
@ Fixed canFloat param on BMP-1/2
@ Fixed SU-25 lights
@ Fixed wrong inheritance of camo ak74m (scope = private error)
@ Fixed FCS scripts
@ Fixed T-80u missing sources errors in rpt
@ Fixed control sticks inverted movement in mi8 & ka52
@ Fixed Mi-24 gunner memory point
@ Fixed FFV issue for Mi-24 & BTR-80s
@ Fixed hidding second antenna for command versions of BMDs
@ Fixed transparency issue with T-80B NSVT collimator
@ Fixed Pchela 1-t rpt errors
@ Fixed warped faces on PMM slide
@ Fixed warping ploys on PMM slide in viewPilot LOD
@ Fixed cargosystem lod issue
@ Fixed BMD-1/2 init not working
@ Fixed fording depth for tanks with snorkel
@ Fixed some BMP-3 .rpt errors
@ Corrected supply points for Ural & BTRs
@ PK reload sounds are now in sync again.
@ Fixed 6Sh-92 headset cliping
@ Fixed T-80UE-1 loadout
@ Fixed grey SU-25 Kh29 loadout
@ Fixed BMP-3 turnedout anim
@ Fixed BMP-2/BTR-80A sight script
@ Fixed T-80A weight
@ NVG visible for UAZ open passangers
@ Fixed snorkel script not working with commander/gunner inside due to Changed anim names
## REMOVED IN 0.3.7
- Removed BIS FCS ranges from 2S3
# 0.3.6
## ADDED IN 0.3.6
+ GSSh-A-18 Headphones for transport pilots
+ Camo Tigr
+ Added UPK23-250 pods
+ Tigr FFV version
+ Tochka-U
+ RSP-30 flares
+ PBS-1 and TGP-V Sound suppressors
+ AK-103 (various variants)
+ AKM
+ AKMS
+ PKM (Thanks to RobertHammer and Sarvs/SAM61) http://gamebanana.com/models/3207 for non-commercial license info!
+ Makarov PMM handgun
+ DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.
+ T-80UE-1, T-80UM, T-80U (M45)
+ 6B13 Vest (various variants)
+ 6B26 Helmet (various variants)
+ 6B27M EMR-Summer ESS/Balaclava variants
+ Suppressed sounds for the SVD Dragunov with TGP-V
+ NPZ mount (to allow picattiny scopes)
+ BMP-3 remodelled
+ Added Mountain Les 6B27M variants
+ Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor
+ Added more Mi8, Mi8MT, Mi24 and Ka52 variants
+ Added 6Sh92 as a standalone vest (without 6B23)
+ Radio chatter in vehicles
+ Added beanies
+ Added PZU5 sight for T-80A & T-80UE1
## IMPROVED IN 0.3.6
^ Joint Rail supported
^ Vanilla accessories supported
^ Stringtable translated to Spanish
^ Stringtable updated for Russian and German.
^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)
^ Tweaked SVD hand anim
^ Added 350m zeroing to PSO-1
^ Added 9M47 model to PRP-3. Flare mortar now functional.
^ T80B & T80BV NSVT is usable by commander when turned out
^ Added new FAE effect (S8 DF/RShG2/TGB7)
^ Added thermal camera view to Ka52 cockpit
^ Tweaked headgear config - Added hidden selections for retextures
^ Zeroing of 1P29 now set from 400 to 1000m
^ 1P29 now has tritium illumination for night operations.
^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)
^ Added camera shake to ZSU
^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)
^ Added Su25 w/ Kh29 rockets variant
^ Added random Mi24 skins script
^ Added new rockets for S8 (FAE/tandem HEAT)
^ Added CE penetration to S8 heat rockets
^ Added VV Shevrons
^ Tigr PhysX updated
^ Now clan patches can be used in Russian uniforms
^ Tweaked RPG7 animation
^ Ka-52 missiles uses proxies now (empty tube after shot)
^ Tweaked CE penetrator behaviour (reduced timeToLive)
^ Tweaked Mi24 damage selections
^ Improved BTR-80 destruction materials
^ Updated BMD series Physx
^ Updated BMP-3 Physx
^ Randomized scarf distribution
^ Added numberphysicalwheels to Tigr
^ SS21 PhysX and Buoyancy update
^ Improved Russian flares intensity
^ Tweaked AK-74 hand anim
^ Updated all grey aircraft textures (color unification)
^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.
^ BTR gunner & commanders may use compass now
^ Added 7.62 mag in RU ammobox
## FIXED IN 0.3.6
@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal
@ Fixed UPK23 gun smoke position
@ Fixed Mi8AMT door animations
@ Fixed T-72B weapon maGAZines
@ T-72B: reduced tankTurnForce (turning was too sensitive)
@ Fixed UAZ open passenger seat
@ Missing scope proxies from rifle lods
@ Tweaked T-72 & T-80 loadouts
@ Su25 corrected max speed to real value.
@ Tweaked 2A28 - AI should switch now between HE/AP rounds
@ Reduced NSVT damage
@ Fixed road wheels shadows + reduced amount of sections in shadow lod
@ Corrected URAL hidden selection textures
@ Fixed textures in patchless uniforms
@ Fixed helicopters UPK23 tracer start point
@ Increased hull minimalHit for BMP, BMD & Sprut-SD
@ Tweaked BMD4 hitpoints position
@ Fine tunning BMP/BMD tracks hitpoints
@ Tweaked smoke grenades
@ Fixed BMD-4 PhysX
@ Fixed infinite last mag ammo when folding/unfolding
@ Added lockWhenDriverOut = 1; to T-72 main turret
@ Fixed T-72 shadows + Added shadows for NSVT
@ Tweaked T-80 loadouts
@ Fixed T-72B3 main shadow
@ Tweaked OG7 and TGB7 penetration
@ Added minimalHit to BTR turrets
@ Inertia Tweaked
@ Slowed down RPG reload anim (for realism sake)
@ Fixed visibility of NSV bags
@ Fixed Ataka missiles proxies
@ Fixed URAL RPM indicator
@ Tweaked Yak-B sound configuration
@ Fixed missing muzzle flash on AK-74M w/ GP25
@ T-80 2A26 can not longer use ATGM (as in Real life)
@ Fixed missing muzzle flash for Mi24 (main armament)
@ Fixed missing FFV for Mi24 variants
@ Fixed Mi24 gun tracers
@ Fixed ZSU destruction effects
## REMOVED IN 0.3.6
- Mi8AMT Cargo variant
# 0.3.5.1
## ADDED IN 0.3.5.1
+ Added FCS to BMP-3
+ Added AK-74M with plum maGAZine
## IMPROVED IN 0.3.5.1
^ Enabled retexturing with setObjectTexture command on UAZ & Ural
^ HotFixed .rpt spam
^ Reduced cost for Igla ammo
^ Tweaked vest capacity
^ Tweaked T72 NSVT handle anim
^ Tweaked BMP front armour
^ Added pedal anims to Mi-24, Ka-52 and Mi-8
^ Added AGM_fuelCapacity parameter
^ Added brake lights, shadow res lod & did small clean up in properties for BMP
^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3
^ Reduced 2A42 dispersion
^ Added deletion of AI disposed AT launchers after 300s
^ Added missile reticle to BMP-2
^ Fixed RShG-2 texture
^ Improved Ka-52 HUD and MFD
^ Added warning lights to Mi-24 cockpit
^ First implementation of 2P130 in PRP-3
^ Tweaked zeroing options for pso1
## FIXED IN 0.3.5.1
@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,
@ Increased wheels armour for BTRs
@ Increased tracks armour for BMD & SPRUT-SD
@ Corrected firing angles for rear mi8amtsh gunner
@ AK-74M folding disabled in vehicles
@ Engagement of air targets with Yak-B Fixed
@ Fixed RShG-2 zeroing
@ Removed FFV positions from Kung GAZ-66
@ Fixed some letters in FCS UI didnt show correctly
@ Fixed zeroing for APCR shells in BMD-4 FCS
@ Fixed Tigr and BTR-80 brake lights
@ Fixed BTR-80 KPVT shadow
@ Fixed some instruments in Ka-52 cockpit
@ Fixed some Russian translations
@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...
# 0.3.5
## ADDED IN 0.3.5
+ Added: T-72B3
+ Added: Custom sounds for all heavy and light weapons
+ Added: ZEUS mission
+ Added: Mi-24 with sling load rack
+ Added: EKP-1S-03
+ Added: 1P63
+ Added Kobra reticle [press Num / to change reticle (default secondary optics mode key)]
+ Added camo selection for vests (using hidden selections)
+ Added FCS calculations for PKT in BMD4
+ Added rpg7 maGAZines models
+ Added hint if extended armour is turned on & there are RHS vehicles on the map
+ Added Gaz-66 Ammunition resupply truck
+ Added A2 RPG7 reload animation
+ Added: Flora boonie hat
+ Added reload sequences to AK74M rifles
+ Added 1PN93-2 sight (Night sight for RPG-7V2)
+ Slingload feature Added to appropriate vehicles
+ Fire From Vehicles Added to appropriate places
## IMPROVED IN 0.3.5
^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes
^ Improved Mi-24 Advanced Flight Model configuration
^ Damage scripts for vehicles
^ HEAT penetrator behaviour
^ Less debug info in RPT from certain scripts
^ Gear change animations
^ RPG-26 and RShG-2 functionality improvements
^ Reduced helmet armour
^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL
^ Tweaked T-72B obr. 1985g & T-80BV hitpoints
^ RequiredVersion Added to all folders
^ General cleanup of unused resources
^ RPG-7V2, SVD resolution and shadow improvements
^ Resolution and shadow improvements for all scopes
^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)
^ Tweaked Mi-24 cargo shadows
^ Tweaked Su-25 shadows
^ Added cfgPatches entries to a3 stuff for better compatibility
^ Tweaked ammo values
^ Tweaked destruction materials for Tigr
^ Tweaked RPG-26 position while on back
^ Improved BTR-s geometry convexity
^ Texture improvements for RPG-7V2 and PKP
^ Hind texture tweaks
^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg
^ Increased Tigr engine armour
^ T-72B model improvements
^ Added new driver optics to 2S3
^ Improvements of Gaz-66 gearbox
^ Changed inertia for MGs
^ Tigr interior updated with better camo and normals file
^ Reload sounds for AK family, PKP
^ Added bipod functionality to PKP (Ctrl+C)
^ Some infantry units now have scopes
^ PhysX Update for UAZ
^ Added cannon fire camera shake for RU air vehicles
^ Increased 7.62 round damage
^ Added motor burning texture to rpg7 projectiles
^ Improved firegeo and shadows of T-72B
^ Improved damage handling script (performance optimizations)
^ New engine and suspension dataset for Gaz Tigr
^ New damage textures for older T-80s
^ Small torque curve corrections for BMP1 and BMP2
^ UAZ name Changed to newer model
^ RPG gunners will now attack helicopters with PG-7V rockets
^ Enabled T-72B commander NSVT
^ BTR geometry fixes
^ Added stock fold functionality to simple AK [Ctrl+C]
^ Removed ability to mount optics on folded AK
^ Removed radar from Mi-24
^ Correct ranging for PGO-7V3 sight
^ Added editing zone size param to ZEUS missions
## FIXED IN 0.3.5
@ Damage and hitpoints on helicopters
@ Graphical glitches on BTR-70 and BTR-80
@ Missing ; token in BMP-2 PhysX config
@ MaxFordingDepth for all vehicles
@ Flying ESS goggles in distant LODs
@ Residual NV grain effect for some custom FCS
@ Commander FCS for BMD-4
@ T-72B group names
@ Gear change & wipers sound using animationSourceSound
@ AI not engaging Ka-52
@ Fixed T-80U some proxies not hiding on destruction
@ Decals breaking if URAL and Tigr were on the same map
@ Snorkel script
@ Fixed Ataka resolution LODs order
@ Fixed Mi-8 rpt enginehit errors
@ Fixed PRP-3 using BMP-1 physx config instead of BMP-2
@ Internal shadows in BMP-1/2
@ Lights selections on T-72
@ Added missing VV BMP-2 variants to cfgPatches
@ Commander triplex uv maping on BTR-70/80
@ Mi-8 cruise speed
@ Commander optics stabilization on T-80
@ Changed M112 ATGM to M119 on T-80A/U
@ Changed T72 FCS laser & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD
@ Reduced Mi24 fuel consumption rate
@ Tweaks to TGP-A silencer
@ Fixed some errors in 1G42 & 1G46 FCS
@ Removed unused muzzleFlash effects entries
@ Missing gunner getin dir memory points for UAZ open
@ Fixed welcome screen handler
@ Replaced TKN-1S with TKN-3 on BTR-80
@ Removed wire cutter from pilot view of UMTBS backpack
@ Reduced door action range on Mi-24
@ Fixed last resolution LOD of 6B23 with 6Sh92
@ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)
@ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)
@ Fixed BMD-4 grain effect in driver optics
@ Fixed Sprut-SD elevation bug
@ No crosshair on 3rd person for Russian armament
@ 2S3 gunner view issues
@ Fording depth for Ural increased
@ Gaz-66 Repair vehicle (No repair options)
@ Decals on T-80s disappear on destruction
@ Arma 2 vehicle thermal map fixes
@ Removed driver triplex zoom
@ Fixed Mi-8 AMTSh muzzle flashes
@ PSO ranging and zeroing correct
## REMOVED IN 0.3.5
- Removed HMD from Ka-60
# 0.3.0
## ADDED IN 0.3.0
+ Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela
+ Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2
+ IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M
+ APC: BTR-80 and 80A, BTR-60PB
+ Tanks: T-72B, T-80U and 2S25
+ Artillery: 2S3 and BM-21
+ Anti-Air: ZSU-23-4
+ Trucks: GAZ-66 various kungs, Typhoon
+ Car: GAZ Tigr
+ Radars: P-37 and PRV-13, various kungs
+ Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60
+ Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots.
+ Gear: all gear separated from uniforms
## IMPROVED IN 0.3.0
^ PhysX, Advanced Flight Model
^ Improved, realistic scripted FCS
^ Russian voice protocols
^ Sling loading and FFV-ready